Story Games

Tactical advice, How-to, Post-mortem, etc.
gr4vity
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Post by gr4vity »

gr4vity wrote:QUOTE (gr4vity @ Dec 1 2006, 08:15 AM) NO! You dont have to comment what I just said with another spam post!
You guys did a really good job in spoiling the entire thread and taking the piss out of my pathetic attemp to open a constructive discussion. But dont worry - I wont make such a stupid misstake again and I am probably not going to waste my energy to 'guide' anyone when his post is obviously nonsense /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

I didn't wanted to post a huge text with all my thoughts about how to do the whole thing so there is more space for you guys to add your own idears/realisation concepts. That was wrong - I have to apologize. Since this became nothing but a spam thread I like to see it deleted! ( Maybe from the same anonymous who thought it fits better into 'Gameplay' instead of 'Site feedback' )


regards
grav@RT

ps: I feel really sorry for the guy who offered his service as writer. Could have been interessting. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Last edited by gr4vity on Mon Dec 04, 2006 5:37 am, edited 1 time in total.
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Tigereye
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Post by Tigereye »

I feel I need to comment on your post with another post.

I think this post has valuable content, especially about storylines and games.

If someone wants to take it upon themselves to create some storyline that involves either the squads or just the generic factions, they will find this thread helpful.

That, and I'm purposely posting this just to have my own fun at gr4vity's expense by saying I needed to comment on your post with another post. I don't really mean what I wrote 2 sentences ago.

Alright, my fun has been had. I'm done now. Carry on /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

--TE

PS: This message has been brought to you by your resident Tiger.


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gr4vity
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Post by gr4vity »

Oh I am having fun too. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

I share the thought that for example madpeople's and Jimmys private chatter about old forum posts or moderation powers make an excellent and perfectly valuably addition to the whole story thing.

I see an dark and evil conspiracy of sneaky, badass Bios commando units sneaking into the GB forum territory - trying to sabotage and destroy the database garrisions so that all former Jimmy posts are getting deleted. GB reacts - a unit is catched in a trap. Under influence of a new developed GigaCorp drug that even a genetical enh. Bios cant withstand - the prisoner starts to give information. They learn about the location of a hidden Bios base. It is believed that the sabotage is being organised from there. A strong task force is send to the system immediatly ( Consisting of the squads elite pilots reinforced by several mercenarys ) to wipe out the Bios presence and stop them from fulfilling their evil plans..

But is that just the tip of the iceberg? Are there more hidden bases? And WHY THE #&-@ would someone who is clear in his mind want to delete Jimmys post?!?

Its in your hand to decide the fate of the task force! Join the fleet or help to defend the hidden Bios base!

------------------------
Settings:

Map: not important

Starting Money: Outrageous
Total Money: 2.5
Resources: Plentiful

Task-force:
Faction: Giga
Com: Jimmy (Since GB grants a former member a favor)

Commando Units:
Faction: Bios
Com: unknown?
------------------------

Dont hesitate!
Send your personal in game experience per PM so that the details of the conclusion story can be worked out.



regards
grav@RT
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Malitixus
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Post by Malitixus »

Ok...well I'm alittle confused of what exactly your trying to come up with now, but I think I have an idea that gets more and more complicated as a I think about it. I think it would require a new core if one like this doesn't exist already. Basically you start a game with it and choose a campaign for the game, each with its own factions and story and such (if needed hit the big red RETCON button a few times). The one I have in mind (sorry if a story like this exist already) is a Rixian centered story called "The Gate to Ascension" (I saw some nonsense about it at the beginning of a match) in which the Rixians have somehow or other (I'll let someone who knows more think of something) get plans for a "Gate" that will open the path for the worthy and such and such nonsense. The Iron Coalition notice increased activity of the Rixians, going to far off, remote, and meaninglessly dangerous corners of the known and sometimes edging into the unknown universe. Bothering with planets previously deemed useless then leaving abruptly with no explanation. The only explanation they can concieve is that they are building some sort of doomsday device to force their will on the galaxy (classic isn't it?). A Belter spy post (which when looked at and scanned appears to be a simple derelict piece of space trash) monitors communications about this "weapon" and how it could "obliterate everything within 10 galaxies" (sounding like Halo yet?) which is nonsense as they know nothing about it yet, but the Belters decide they would rather be the ones to wrench it out of the Rixians hands instead of letting the IC get to it first. Now in this conflict the Iron Coalition and Rixians will be more grandscale direct combat with each other while the Belters will have smaller, more discreet battles in order to get what they want. And then we have *gasp* missions with one side being mad entirely of computer players! These missions are tiny, linear, and are played by a single person or small group from one side to either boost their side in the big battle or sabotage the other with either, damage and armor increases or reinforcement or cash or something. This could be the Belter factions missions as well, whose goal may not be to win but make sure the side they want to win does win (for some inane reason). I just blurted all that out but think about.
pedro0930
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Post by pedro0930 »

This is just some of my thought.

First, what core are we going to use? The original Allegiance so we can use the official history? Or should we use other cores, such as the most popular Dark Nebula, or perhaps Star War? The point is, we need to decide where and when does the story start.
Then we can move on to decide how are we going to do this.
Should there be scenarios (then we might need custom maps made specially for the event)? Or just normal matches that has a story?


I think it would be cool if we can do it like this:
We will have a star map which shows sectors controlled by different faction.
Such as one like this:
Star Map
Players can decide which faction they want to sign up (since the Allegiance player base is not all that large, maybe people should be able to sign up for multiple factions, or perhaps people don't need to sign up at all?)
Then among the players, they will elect a "High Commander". This player will then appoint some staff to form the "High Command".
The High Command will oversee the entire movement of the faction. They will contact other High Commands of different faction to schedule battles. Players under the banner of the faction will just show up and fight. The outcome will be recorded and if the attacking side wins they can capture the sector they assaulted. Each faction will have a stronghold and once the stronghold is captured by a different faction, the faction is destroyed and remove from the campaign, the players of that faction can sign up for another faction if they still want to participate.

The objective of the campaign is, of course, kill all other factions (or to suit the back story better, maybe control a certain point on the map or something)

I don't know if it is possible to have faction starts with certain tech or extra resources. If we can code these stuff, perhaps certain area on the map can give special bonus to the faction that occupies it.


We can also have a group of volunteers write story about the status and news for the campaign.
Here's an example of what I am thinking:
Campaign Report
Anyone good at Flash or Java /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ?


I personally think DN would be the best core to use as it has the most races, which gives players options to choose from.
Last edited by pedro0930 on Sun Dec 17, 2006 6:41 am, edited 1 time in total.
Raveen
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Post by Raveen »

Pedro, what you're describing sounds a lot like the last round of Allegiance Wars. This was a contest played between 5 teams using a custom core that allowed each team to customise their ships as time went by.

I'd link you to the AW4 site but I don't have the URL, anyone else know it?

All in all it was a lot of work to organise and people didn't enjoy it as much as had been hoped. I think it'll be a while before there's another AW although I think it'll happen sooner or later (depends on ANL to a certain extent).
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zecro
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Post by zecro »

Hey guys, thanks to R3 I can now play (after like two years...) so I started checking the forums...

If you need any writers, I'd totally do it. (The following post assumes DN as the story core.)

What I'd like to see is games with pre-determined factions and maps. For example, a 20-player IC vs Giga skirmish somewhere in the asteroid belt on a three-sector map. Comms would be pre-determined and players would have to sign up beforehand. Any open slots during the game (no-show, early leave) would be filled by backup players. (Work with it...) Story games wouldn't have to be big games, just pre-set games with more briefing and preparation.

I would like to start the story either from before the asteroid impact or from the end of the story on Planet Allegiance.

Story games would be balanced: give more players or more resource advantages to the disadvantaged side beforehand.

As it stands, Phoenix and TF definitely have no story (I'm not so sure about anything besides the 4 core factions) and it'd be nice if they did.

Picture This: Phoenix rises from the Earth sector and takes on unsuspecting IC forces based in the Luna sector. IC works quickly to launch a massive counterattack from the Mars sector. Begin game. The game would be played on a special map with Solar System planets represented. Low resources, as Sol has been mined extensively. Possibly a sector in the asteroid belt consisting of primarily He3 rocks which would be fought over for resources. IC would have a player advantage but Nix would start with a garr and a tech base (comm decides on tech base before game) in different sectors. Outcome of the game either sends Nix fleeing to some other location (and new enemies) or establishes them as a significant power in the Sol system.

Technoflux fighters enter a Bios system without warning. Begin game. TF has a player advantage, but since Bios is established, it has extra resources and bases. Maybe even include refinery platforms in every sector and not give Bios an opportunity to defend them. Bios launches to defend just as their bases are being raped hardcore. Losing refs and sectors, they feel TFs power, but try to use their map-knowledge to get Tac tech before TF enters their main sector with bombers or whatever it is they use. Regardless of winner, the battle would serve as an example to the other factions to beware TF as they can strike quickly and without warning...

Or something like that...
Dengaroth
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Post by Dengaroth »

zecro wrote:QUOTE (zecro @ Dec 21 2006, 12:08 PM) As it stands, Phoenix and TF definitely have no story (I'm not so sure about anything besides the 4 core factions) and it'd be nice if they did.
Oh, they have stories... search the DN forums and I'm sure you'll find a ton of... materials about Area 51 survivors and whatnot.
Last edited by Dengaroth on Thu Dec 21, 2006 11:46 am, edited 1 time in total.
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madpeople
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Post by madpeople »

and TF being created by IC to fight along side them but then...
zecro
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Post by zecro »

Those are hardly stories. They are more like... background information or flavor text.

EDIT:

I suppose the flavor text can be used for a series of story games (TF attacking some factions under IC orders) but the background is extremely vague as it is. "the Technoflux project was abandoned when risks were judged too high and the public opinion was opposed" What does that really mean? What happened? It's actually perfect material to work off of, but it's not a story in its own right. GT is vague too. Maybe some of those rebellion battles should be fought. And if GT attacked Sol, wouldn't their natural opponent be Phoenix?

Dreghklar... that's really the most vague description ever, but Dregh vs Rix would be interesting to write. Give each alien species its own agenda, background. Even the human faction agenda is unclear. I'm sure most players don't consider IC fascists or Bios genocidal.
Last edited by zecro on Thu Dec 21, 2006 8:49 pm, edited 1 time in total.
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