impending exp changes

Development area for FreeAllegiance's Community Core.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Well, we have to deal with things as they are. Re-breaking the acceleration code would be a silly option.

Don't worry, TF is inherently ho-tastic. Scaling back it's effective accel to sane limits will not change that, it will just put it in the right ballpark.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

SpkWill wrote:QUOTE (SpkWill @ Dec 17 2010, 07:43 AM) Accel ga was also fixed, not sure if fixing this effected faction attributes or not but it used to be a tf int with accel2 would boost at about the same speed as a snail.
It did, but the side-effects can be fixed in-core if necessary.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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