IIRC, ints have a scan of 400, heavies 500. Not 350. Don't quote me on that though. I'd like to see someone effectively nan a miner or con without being eyed against a group of heavy ints. I suppose its possible, but not something to expect the target audience of this article to be proficient at.
I'd disagree with the point of leaving shields down for tasks where you will be shot at (nan escort = priority cannon fodder). Even against mini3 damage2 heavy ints - if we assume that your scouts are toast once eyed anyways. Defending a miner/con? Every second the int is shooting you, it is not shooting your charge. Late-game scouts are extra armor for miners and cons, and that extra shield health matters. Denying the enemy KB gain is irrelevant as the scout is dead anyways.
There are few times I see leaving shields down even against mini3 heavies as valid - probing/deprobing, sitting as a low-sig scout to eye stuff, escorting a low-sig HTT, geting from point a to point b safely, spotting miners without spooking them, and that about covers it.
Reminder for Scout Pilots
A. I dont see many comms buying Towers or Caltrops as Adv Exp unless your team is Tac. Then, you have a point. You are pushing cons and dishing out money for HTTs. Why caltrop a sector you are about to cap and own?Mastametz wrote:QUOTE (Mastametz @ Dec 14 2010, 09:00 AM) This is what happens when you leave your shields at home -
A. Trying to enter an aleph towered and/or mined in any way - you die regardless of your speed.
B. Trying to ram a miner to facilitate its demise - you die.
C. Trying to delay a constructor from building while you kill it and/or stall for your teammates to come kill it - you die.
D. Accidentally or intentionally ram anything of virtually any kind - you die.
B. See my point about the '5 people in allegiance who can kill a miner under the nose of MG3 Heavy ints before they can boost and kill you' In this case, there is an exception.
C. Early game con ramming is useful, but my post more reflects you vs Adv Exp with all the trimmings. You are going to risk being eyed and hunted down by frag for his KB so you can ram a con and save the day? Not likely. Heavy ints to scouts are like flies to @#(!.
D. If you are that close to anything, you are eyed and you are dead.

Hey Vort, as someone who loves to stealthnan, I'd just like to say this is really @#(!ty advice. It's all nice and good to say "if the ints can't see you they can't shoot you", but you know what? They usually bring a $#@!ing scout of their own with them. I can't remember the last time I managed to hide from a pack of ints, there's always some @#$%@# with an actual scan range lagging their pack who shows up just as it's time to start nanning. It's nearly $#@!ing impossible these days
$#@!, if you're up against mini3 dmg2 hvy ints, what's the point in even nanning in the first place? If you're defending in that situation, the game's already $#@!ing over
$#@!, if you're up against mini3 dmg2 hvy ints, what's the point in even nanning in the first place? If you're defending in that situation, the game's already $#@!ing over

Good advice, but also; (in the early portion of a game) scouts should not be used to dogfight lt ints when figs are available, 3 + scouts on a con sounds like a great thing, but if they have no figs or lt ints to defend them, they are just free kb for them to use to kill the con even faster.
and don't give me crap about scouts "having nans and therefore better than figs" what are you going to do vs. a lt int? Nan it? Brilliant.
The ratio of nans to Figs should be like 2:3 or 1:2.
and don't give me crap about scouts "having nans and therefore better than figs" what are you going to do vs. a lt int? Nan it? Brilliant.
The ratio of nans to Figs should be like 2:3 or 1:2.
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DonKarnage
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cross nan?Vanaka wrote:QUOTE (Vanaka @ Dec 13 2010, 04:30 PM) Good advice, but also; (in the early portion of a game) scouts should not be used to dogfight lt ints when figs are available, 3 + scouts on a con sounds like a great thing, but if they have no figs or lt ints to defend them, they are just free kb for them to use to kill the con even faster.
It is Karnage! Don Karnage! Roll the r!
Use prox? You did see the boosting ints in time to drop prox between them and the con - right?Vanaka wrote:QUOTE (Vanaka @ Dec 13 2010, 06:30 PM) Good advice, but also; (in the early portion of a game) scouts should not be used to dogfight lt ints when figs are available, 3 + scouts on a con sounds like a great thing, but if they have no figs or lt ints to defend them, they are just free kb for them to use to kill the con even faster.
and don't give me crap about scouts "having nans and therefore better than figs" what are you going to do vs. a lt int? Nan it? Brilliant.
The ratio of nans to Figs should be like 2:3 or 1:2.
Well, to change the post to 'if you're up against mini3 dmg2 hvy ints, what's the point in even nanning in the first place?' millions of scout pilots would cry out in terror and then be suddenly silenced. There has to be some hope.Jimen wrote:QUOTE (Jimen @ Dec 14 2010, 09:28 AM) $#@!, if you're up against mini3 dmg2 hvy ints, what's the point in even nanning in the first place? If you're defending in that situation, the game's already $#@!ing over

Are you really that dumb? If they've got mini3 dmg2 hvy ints, then what comes next is usually HTTs.Vortrog wrote:QUOTE (Vortrog @ Dec 13 2010, 06:57 PM) Well, to change the post to 'if you're up against mini3 dmg2 hvy ints, what's the point in even nanning in the first place?' millions of scout pilots would cry out in terror and then be suddenly silenced. There has to be some hope.
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