Current SG factions

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Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

i like ints

but i would nto have a problem with lt ints going away
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Hellsyng
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Post by Hellsyng »

Would it make you play again?
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
Adept
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Post by Adept »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Nov 30 2010, 01:59 AM) Frankly, the capacity-nerf mechanic is completely broken. All miners need to be reset to same capacity and nerf/boost should be established through mining speed, miner speed and efficiency. Then we'll have the same econ weakness/advantage consistently, regardless of whether the guy with GC is smart enough to jack the settings to suit his own faction.
This would be nice.

It would also be good to lock the 1 starting 4 max miners in. I don't think I've ever seen anything good coming from that being changed. It's more a R6 idea of course, this just reminded me of it.
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HSharp
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Post by HSharp »

Adept wrote:QUOTE (Adept @ Nov 30 2010, 08:49 AM) This would be nice.

It would also be good to lock the 1 starting 4 max miners in. I don't think I've ever seen anything good coming from that being changed. It's more a R6 idea of course, this just reminded me of it.
Don't be silly, 1 thats a code change not a core change and there are lots of silly settings that people can use, this isn't core balancing for when Jimmy has GC.

And 2 this is in discussion for SG's and there hasn't been an SG yet that I have seen without 1 starting miner, 4 max miners.
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Adept
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Post by Adept »

Mea culpa, it really is a discussion about SGs. :doh: Sorry.
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Raveen
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Post by Raveen »

Dorjan wrote:QUOTE (Dorjan @ Nov 26 2010, 12:48 PM) The key to balancing Alleg would be understanding why people use some factions over others. I think it is pretty clear though:

Tier 1: TF, Dreg and IC
Tier 2: Belters, Giga and BIOS
Tier 3: OH, Rix, and GT

Yes we could leave things how they are to allow 3-6 of our factions to be only played when a commander feels like messing around but surely it'll be more fun for everyone if all the factions are equally viable?

IMO the line is grey between Tier 1 and 2 as they favour certain maps better / worse. IC in theory atm could be considered Tier 2 imo

Thoughts?
My suspicion has always been that the most important phase of a squad game is the opening, and therefore the factions that have a strong opening are always going to be better for SG success. I'd say that this list of the top SG factions broadly bears out this relationship.

IC has tough light ints.
Dreg get lt ints too, although they're weak and boxy. More than made up by the awesome speedy cons to give territorial superiority.
TF get dual gat scouts and rip receiving miners with a good chance of lt boost for your second run out.
Belters have fignans for con escort.

The exception I suppose is rix, where the SRs can seriously mess up any opening by another faction.
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Death3D
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Location: Panama City, Panama

Post by Death3D »

Every faction would be ok, if only figs were a bit speedier.

Edit: I wouldn't mind letting ints go 350 mps consistently if figs were allowed to go 250 mps.

Figs are too slow to get in position to do anything, right now... Or maybe it is that I've flown with two many comms that don't spam enough tps.


Edit2: I know this is off-topic but how about opening up a second simultaneous tp con construction slot with the purchase of a Sup?
Last edited by Death3D on Wed Dec 01, 2010 6:09 pm, edited 1 time in total.
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Heyoka
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Post by Heyoka »

That might actually make sup over powered.

Especially in the case of GC which has awesome con spamming capabilities.

I don't know enough about balance to be credible in this though.
pkk
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Post by pkk »

Heyoka wrote:QUOTE (Heyoka @ Dec 1 2010, 08:26 PM) That might actually make sup over powered.
Maybe we should rename sup and exp... :rofl:

New Expansion Center (old Supremacy Center): Defend your stations with Fighters and expand quickly with your teleport network.

New Supremacy Center (old Expansion Center): Take over space (air) superiority and use your Interceptors to take out enemy economy and ships, even if they're 60 flight secs (2 sectors) away from your base. Update your cons to take over sector control faster.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
lexaal
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Post by lexaal »

pkk wrote:QUOTE (pkk @ Dec 1 2010, 09:13 PM) Maybe we should rename sup and exp... :rofl:

New Expansion Center (old Supremacy Center): Defend your stations with Fighters and expand quickly with your teleport network.

New Supremacy Center (old Expansion Center): Take over space (air) superiority and use your Interceptors to take out enemy economy and ships, even if they're 60 flight secs (2 sectors) away from your base. Update your cons to take over sector control faster.
But what will people do that don't play but only post in the cc forum? We must change names of fighters and interceptors or they might become confused. Also we should ASGS messages to announce such changes :ninja: :ninja: :ninja:

Once supremacy/expansion is not overpowered anymore we should change it name back to supremacy/expansion.
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