Another EXP nerf

Development area for FreeAllegiance's Community Core.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

trollolololololololo
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

pkk wrote:QUOTE (pkk @ Nov 23 2010, 01:20 PM) Following Zruty's suggestion, you hadn't Interceptors on opening, but after researching them after techbase went (2 min + plant time + 12 secs) up...
Right you are.

Still a pretty retarded suggestion...
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
sfx_offender
Posts: 319
Joined: Tue Apr 13, 2010 5:34 pm

Post by sfx_offender »

Only way you can twist this idea into making sense is if you do that with all the ships, and not just ints.
RealPandemonium
Posts: 649
Joined: Sat Sep 20, 2008 7:32 am
Location: NY

Post by RealPandemonium »

Obviously Zruty loves Icky and longs for his contact, hence these threads.
Image IMO
Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

I'm Alien51 and I think this is a retarded idea. Does that mean it's a good idea?

LOL.
__________________________________________________________________________
Image
Image
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

NightRychune wrote:QUOTE (NightRychune @ Nov 23 2010, 10:26 AM) trollolololololololo
Trolololololo?
Image
Dorjan
Posts: 5024
Joined: Sun Oct 07, 2007 9:56 am
Location: England

Post by Dorjan »

website of win...
I decided to relive the days gone by in my new blog.
---
Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
ImageImage
SumVeritas
Posts: 1334
Joined: Sun Oct 26, 2008 9:21 pm
Location: Blakus wet dreams

Post by SumVeritas »

:lol:
Duckwarrior wrote:QUOTE (Duckwarrior @ Mar 8 2017, 09:38 PM) Desert eagle .50 cal from beechcraft bonanza as fly poor people over doctor son beechcraft bonanza trump beef texas ping pong boat 400k doctor son beefsteak good texas cali donald trump hilary dumocrats
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Shiz just made the thread worthwhile :lol:

Having ints central to the game and widely available is not a bad idea in itself. You just cannot do it like that, you need to completely reinvent exp with another ship class for it to work and make at least mg upgrades available through techs. And yes it'd be a very different game... but it'd probably be a lot easier to balance out then now once you figure out the exp situation.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

LANS
Posts: 1030
Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »

Make the new exp-class ship an exteme version of the current int - much less fuel, even higher firepower and thrust, and almost useless against miner hull so its truly a defense-oriented ship. The current ints/heavy ints would still be available for offensive operations. And you would have access to HTTs for endgame, rather than just variations on bombers.

Of course, I'm not actually suggesting this be done. Although possible it would be an incredible amount of work to rebalance everything especially considering the all-volunteer staff.
ImageImage
Post Reply