Turn SY off.

Tactical advice, How-to, Post-mortem, etc.
sambasti
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Post by sambasti »

Hellsyng wrote:QUOTE (Hellsyng @ Jul 28 2010, 08:08 AM) I'm still laughing at 4 devs killing 4 BS because of Yiggz's aleph res
Some things never change...
notjarvis
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Post by notjarvis »

Jimen wrote:QUOTE (Jimen @ Jul 28 2010, 06:25 PM) Ah yes how dare there be alternatives to tp2 figbees
Alternatives to figbees are fine.

Tard friendly "tech paths" which are not particularly fun to play, or fun to play against, which often drag games out past their natural death. - Those I have a problem with.
DasSmiter
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Post by DasSmiter »

We are no longer going to be offering a full "SY" tech path. From now on it is only HoD after 100k
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Seymor
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Post by Seymor »

Turn Bombers off!

Learn to finish the game with HTT's.
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OTDT_Hunter
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Post by OTDT_Hunter »

The only reason games are dragged out longer then they should is because we have games where we got idiots running around not doing what needs to be to help finish the game. I still think more people on mumble would help with this coordination/stupidty. This defintly would help with people htting so they can coordinate faster/better.
ThePhantom032
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Post by ThePhantom032 »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Jul 28 2010, 11:35 PM) The only reason games are dragged out longer then they should is because we have games where we got idiots running around not doing what needs to be to help finish the game. I still think more people on mumble would help with this coordination/stupidty. This defintly would help with people htting so they can coordinate faster/better.
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Cadillac
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Post by Cadillac »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Jul 28 2010, 03:43 PM) Goldleader! I am on your 6!

We want people to stop sucking. A small step, Turn off SY!
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Jimen
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Post by Jimen »

notjarvis wrote:QUOTE (notjarvis @ Jul 28 2010, 02:32 PM) Alternatives to figbees are fine.

Tard friendly "tech paths" which are not particularly fun to play, or fun to play against, which often drag games out past their natural death. - Those I have a problem with.
Except for the "tard friendly" part, you've just described Exp exactly? Heavy ints, pulse probes, and prox3 are the recipe for a game never ever ending no matter how outteched you get afterward.
Last edited by Jimen on Wed Jul 28, 2010 10:52 pm, edited 1 time in total.
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DoomKnight
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Post by DoomKnight »

OTDT_Hunter wrote:QUOTE (OTDT_Hunter @ Jul 28 2010, 03:35 PM) The only reason games are dragged out longer then they should is because we have games where we got idiots running around not doing what needs to be to help finish the game. I still think more people on mumble would help with this coordination/stupidty. This defintly would help with people htting so they can coordinate faster/better.

From my point of view, when one team is down to their last sector and the other team has much more control of the map, the pilots of the team with the bigger advantage changes their mindset into, "Let me pod as many of them as possible in my Hint/Afig/HvyScout. Forget bombing/HTT, I'm having too much fun with my guns!"

I've seen this too many times.
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OTDT_Hunter
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Post by OTDT_Hunter »

Those type of the games I wasn't really talking about. It is human nature to back off the pedal when you are almost sure to win. Happens in sports all the time. Also when they the team is put into that situation "Turtle". It is pretty hard to break.

I am talking about the games where it drags on because neither team is working together very well and havine various idiots trying to do something by themself or doing nothing useful at all.
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