LANS wrote:QUOTE (LANS @ Apr 14 2010, 09:04 AM) From a practical point of view, the wings and stabilizer fins look cool but are useless on such space-use-only ships. They're just one more part to get shot at.
I missed this thread, but this is a very important point that got completely glossed over.
Stabalizer fins as you call them arn't for stability on space ships, they're for turning. Put the force further from the center of mass on any object in space and you increase the turning speed while minimizing the necessary force to achieve that speed.
SEE:
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Eris wrote:QUOTE (Eris @ Jun 23 2010, 12:34 PM) I missed this thread, but this is a very important point that got completely glossed over.
Stabalizer fins as you call them arn't for stability on space ships, they're for turning. Put the force further from the center of mass on any object in space and you increase the turning speed while minimizing the necessary force to achieve that speed.
SEE:
That's a what most people think at first, Before they remember their conservation of angular momentum. Its pretty easy to use a gyroscope of sufficient weight and spin to turn your ship in any direction without thrusting. Placing the thrust further from the center of mass just makes it harder to balance the thrust output and prevent uncontrollable spin. You should be rotating the ship with the gyros, not the thrusters. This both saves fuel, is more precise, and allows you to use one set of thrusters for most maneuvering, instead of the necessity of multi-direction thrusters if the thrusters are being used to turn the ship.
Now if those wings/fins/whatever ar radiators, its acceptable, but putting radiators on a fighting ship is stupid. Its just one more thing to break in combat. If we're going to consider the purposes ships in allegiance are used for, the short time ships are out between docking/reloading would lead to the use of heat sinks and ejectable heat sinks (say, a modular heat sink which parts of can be ejected when they reach just-before-melting-point). Using booster exhaust to dump heat is a great method.
Last edited by LANS on Wed Jun 23, 2010 5:09 pm, edited 1 time in total.
all that considering that the ships use conventional drives...such drives limit ability. in theory the same fuel needed to boost int up to 200 will be need to slow that ship from 200 with a reverse burn making conventional drives VERY fuel hungry as well as almost imposable for dog fighting. ship A boost your direction, you A. boost to engage and find your self making one high speed pass and no chance to catch this ship as you need to counter boost to slow, stop then accelerate. B. wait til he passes and boost after. since there is no friction to slow his ship no mater how long u boost, he will have the speed advantage over you unless his fuel is lower than yours in such case you will both end up drifting at high speed at a great distance from each other.....forever.
dont get me started on bank turns....
so lets assume some other kind of propulsion system for now that dose not rely on inertia or the lack there of.
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to take barricudas point further, its well known that allegiance has space drag, if you have space drag, what are you gonna need? space wings. QED.
(for those that want to point out that wings are for countering gravity: they are also used for breaking, large surface area)
Also, I seem to remember someone giving an explanation of alleg physics with sectors being pocket universes, so all the ships have been produced to fight within these, not in actually space (where the fighting is considerably more dull, since space is mostly empty and all species live many lightyears away from each other).
Last edited by finnbryant on Wed Jun 23, 2010 9:54 pm, edited 1 time in total.
barricuda wrote:QUOTE (barricuda @ Jun 23 2010, 05:08 PM) all that considering that the ships use conventional drives...such drives limit ability. in theory the same fuel needed to boost int up to 200 will be need to slow that ship from 200 with a reverse burn making conventional drives VERY fuel hungry as well as almost imposable for dog fighting. ship A boost your direction, you A. boost to engage and find your self making one high speed pass and no chance to catch this ship as you need to counter boost to slow, stop then accelerate. B. wait til he passes and boost after. since there is no friction to slow his ship no mater how long u boost, he will have the speed advantage over you unless his fuel is lower than yours in such case you will both end up drifting at high speed at a great distance from each other.....forever.
dont get me started on bank turns....
so lets assume some other kind of propulsion system for now that dose not rely on inertia or the lack there of.
scratchee wrote:QUOTE (scratchee @ Jun 23 2010, 05:47 PM) to take barricudas point further, its well known that allegiance has space drag, if you have space drag, what are you gonna need? space wings. QED.
(for those that want to point out that wings are for countering gravity: they are also used for breaking, large surface area)
Also, I seem to remember someone giving an explanation of alleg physics with sectors being pocket universes, so all the ships have been produced to fight within these, not in actually space (where the fighting is considerably more dull, since space is mostly empty and all species live many lightyears away from each other).
Alleg uses a thick-ideal-fluid newtonian physics model (its not a perfect model, but its good enough). Wings are perfectly acceptable as control surfaces in thick-fluid models. You don't need wings for braking/slowing down, they're more useful for changing momentum.
I've come up with a new form of engine for use in the Alleg environment! The JunkSki! You've heard of the jet-water-propulsionJet Ski, right? This engine uses the same principle, but with space debris! It picks up particles as you fly and ejects them forcefully out the other end! No need to carry your own propulsion mass!
QUOTE I've come up with a new form of engine for use in the Alleg environment! The JunkSki! You've heard of the jet-water-propulsionJet Ski, right? This engine uses the same principle, but with space debris! It picks up particles as you fly and ejects them forcefully out the other end! No need to carry your own propulsion mass!
Edit: But frankly I don't care how you model your ships for alleg. Give 'em fins if it looks cool. Just make sure the hitbox includes the fins.[/quote]