Nerf Bios and Rix, perk IC

Development area for FreeAllegiance's Community Core.
MrChaos
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Post by MrChaos »

Drizzo wrote:QUOTE (Drizzo @ Apr 6 2010, 03:56 AM) I know most people will tl;dr it so I'll pick out the favourite part.
phoenix1 wrote:QUOTE (phoenix1 @ Apr 6 2010, 03:35 AM)
MrC is right.

fixed :lol:
Ssssh
lexaal
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Post by lexaal »

Problem of bios is 4-miner eco on late night/ early morning.
Same is valid for giga spec rushes. (I think giga has arround 40% on prime, no spiders involved).
I say, until someone proofs the opposite: 35 IC losses alone go to Giga vs IC with more specmines than players.

We shouldn't tweak our core based on flawed stats.
It is hard, maybe impossible to get appropriate stats and it will be hard to analyze them*.
So we depend on impressions of players of our most experienced players. Sadly this discussion is here is driven by persons who have in sum less game experience than i do.


* I could do a first analyzing if i get game data in csv format:
commander rank, faction, techpath, avg players each team, time-based-average AS of players and commanders, game duration.
I have a johnson photo in my profile since 2010.
Mastametz
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Post by Mastametz »

remove paydays
There's a new sheriff in town.
pkk
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Post by pkk »

lexaal wrote:QUOTE (lexaal @ Apr 8 2010, 06:49 PM) Problem of bios is 4-miner eco on late night/ early morning.
Same is valid for giga spec rushes. (I think giga has arround 40% on prime, no spiders involved).
I say, until someone proofs the opposite: 35 IC losses alone go to Giga vs IC with more specmines than players.
If the enemy rushs for special mines, you have an advantage of about 20-30 minutes, until special mines are payed of them self!

Within these time you can bomb and outtech giga pretty easy. If you fail you have a big problem. :doh:
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
HSharp
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Post by HSharp »

pkk wrote:QUOTE (pkk @ Apr 9 2010, 12:21 PM) If the enemy rushs for special mines, you have an advantage of about 20-30 minutes, until special mines are payed of them self!

Within these time you can bomb and outtech giga pretty easy. If you fail you have a big problem. :doh:
Or when the enemy rushes a 2nd garrison at the start, that should give the team a nice big advantage, if the team fails they have a big problem :doh:
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Koln
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Post by Koln »

pkk wrote:QUOTE (pkk @ Apr 9 2010, 01:21 PM) If the enemy rushs for special mines, you have an advantage of about 20-30 minutes, until special mines are payed of them self!

Within these time you can bomb and outtech giga pretty easy. If you fail you have a big problem. :doh:
The problem comes when your team has 5 players and can't barely do anything.
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pkk
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Post by pkk »

Koln wrote:QUOTE (Koln @ Apr 9 2010, 01:59 PM) The problem comes when your team has 5 players and can't barely do anything.
CC team doesn't balance the core for 5 vs 5 games... :whistle:
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Koln
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Location: Granada, Spain

Post by Koln »

pkk wrote:QUOTE (pkk @ Apr 9 2010, 02:14 PM) CC team doesn't balance the core for 5 vs 5 games... :whistle:
I know, that's what we're saying. Most wins that count on those stats for Bios and Giga are because people use them as cheese in small late night games.

I wouldn't trust winning stats on most factions unless we could make them only with prime time games (or 12 or more people games)
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Clay_Pigeon
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Post by Clay_Pigeon »

I think this is what MrC meant when he said that the stats are "for fun only".
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Terran
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Post by Terran »

in that case why not make the stats count for 10v10 games instead of 5v5 as the minimum.
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