How well balanced is Allegiance...

Tactical advice, How-to, Post-mortem, etc.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

coughbugscough
Ssssh
Slice
Posts: 39
Joined: Fri May 08, 2009 11:23 am
Location: Tasmania, Australia

Post by Slice »

notjarvis wrote:QUOTE (notjarvis @ Mar 8 2010, 05:48 AM) When you say Dev team - do you mean Core Developers? Or actual Coders?


As for balancing. I'm on record as disliking the new SY implementation, and frankly I preferred it when they were almost never used.

The point about balance though is we now have a pretty active CC team which is a million times better than when it was going stagnant. If you think it is horribly unbalanced - go and make your case, and make it well thought out in CC......

Right on! Allegiance doesn't need shipyards!
Winning isn't everything, but wanting to win is.
Keep Sport Free!
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

I agree with Shiz, DN provided for far more entertaining late night games.
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ryjamsan
Posts: 1809
Joined: Wed Aug 03, 2005 7:00 am
Location: Slidell LA

Post by ryjamsan »

champy wrote:QUOTE (champy @ Mar 8 2010, 08:04 PM) Balance Teams and im Fine.

+2 but how often does this happen
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
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