Yes. We can. Faster speed is more important, so that it'll actually fly away from the ship.Dorjan wrote:QUOTE (Dorjan @ Nov 16 2009, 09:48 AM) can't we give the projectile a faster speed and longer life?
CM spawn point on capship models
Rate rotation increase would increase the speed a counter flies away right?



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
You know that's just cosmectics, right? CMs are completely immaterial. What you see is just eye candy, it has no effect on gameplay at all.
PS: In case I'm wrong, it's all factoid's fault.
He explained it that way once. It's probably somewhere in the Cadet II material, too.
PS: In case I'm wrong, it's all factoid's fault.
Last edited by Cortex on Mon Nov 16, 2009 9:39 pm, edited 1 time in total.

This is Sparta. Not spa. — Wurf

I haven't found any method of increasing chaff speed through ICE. Lifetime yes, speed no.factoid wrote:QUOTE (factoid @ Mar 12 2007, 10:42 PM) Dropping chaff is a 1 time check which attempts to cause any missile targeting you at the time you drop the chaff to lock on to the chaff instead.
Last edited by Compellor on Mon Nov 16, 2009 10:09 pm, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
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dingusdangus
- Posts: 109
- Joined: Sun Nov 23, 2008 4:44 pm
- Location: Philadelphia, PA
What was explained to me is that the chaff (if it spoofs the missile) acts as a new target. If the chaff is released in the middle of a very large slow moving cap ship then the spoofed missile will actually still hit the cap on its way to the chaff and thus be useless.Cort wrote:QUOTE (Cort @ Nov 16 2009, 01:38 PM) You know that's just cosmectics, right? CMs are completely immaterial. What you see is just eye candy, it has no effect on gameplay at all.
PS: In case I'm wrong, it's all factoid's fault.He explained it that way once. It's probably somewhere in the Cadet II material, too.
Hmpf. I could've sworn factoid once said that the chaff does not act as a new target (as you would expect) but rather just disables the tracking of the missile. But that quote is pretty specific, I concede.
Last edited by Cortex on Tue Nov 17, 2009 12:12 am, edited 1 time in total.

This is Sparta. Not spa. — Wurf

The answer is yes brood. Let us know when you find someone to do it.
More likely (if possible) is that the speed counter is ejected will be increased for caps
More likely (if possible) is that the speed counter is ejected will be increased for caps
Last edited by DasSmiter on Tue Nov 17, 2009 5:12 am, edited 1 time in total.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
-
TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
Current patty countering
Proposed patty countering
Proposed dest countering
CODE
Index: FedSrv.CPP
===================================================================
--- FedSrv.CPP (revision 495)
+++ FedSrv.CPP (working copy)
@@ -5258,8 +5258,8 @@
DataChaffIGC dataChaff;
dataChaff.time0 = g.timeNow;
- dataChaff.p0 = myPosition;
- dataChaff.v0 = myVelocity + myOrientation.GetUp() * 5.0f;
+ dataChaff.p0 = myPosition + myOrientation.GetBackward() * pShip->GetRadius();
+ dataChaff.v0 = myVelocity + myOrientation.GetUp() * 10.0f;
dataChaff.pcluster = pcluster;
dataChaff.pchafftype = (IchaffTypeIGC*)pet;
As well as moving the spawn point to the tail of the ship, I've increased CM speed from 5 to 10 m/s. This speed seems to be enough to get outside a typical capship cross-section in the 2 second lifespan of CC_07 hvy counter.
Proposed patty countering
Proposed dest countering
CODE
Index: FedSrv.CPP
===================================================================
--- FedSrv.CPP (revision 495)
+++ FedSrv.CPP (working copy)
@@ -5258,8 +5258,8 @@
DataChaffIGC dataChaff;
dataChaff.time0 = g.timeNow;
- dataChaff.p0 = myPosition;
- dataChaff.v0 = myVelocity + myOrientation.GetUp() * 5.0f;
+ dataChaff.p0 = myPosition + myOrientation.GetBackward() * pShip->GetRadius();
+ dataChaff.v0 = myVelocity + myOrientation.GetUp() * 10.0f;
dataChaff.pcluster = pcluster;
dataChaff.pchafftype = (IchaffTypeIGC*)pet;
As well as moving the spawn point to the tail of the ship, I've increased CM speed from 5 to 10 m/s. This speed seems to be enough to get outside a typical capship cross-section in the 2 second lifespan of CC_07 hvy counter.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]


nj turkey, however i think deploying them from the top would be better, as missles mainly come from the front of a cap, having all the spoofed missles shooting at some point behind it wouldnt do much good :P
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid


