Edit by Cort: Split from thread Remaining R5 issues, speak up.... on 2009-11-16.
Is there any way to make capital ships deploy cm from somewhere other than the middle of their ship? We would love it for cc
CM spawn point on capship models
Last edited by Broodwich on Mon Nov 16, 2009 1:55 am, edited 1 time in total.
Reason: Added note about thread split
Reason: Added note about thread split
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
i have no idea what it has to do with, however you can hardly call ejecting a cm entirely inside a ship a feature. It was something brought up and nobody mentioned whether it was a model problem (such as gunmounts) or an allegiance problem where it doesnt allow you to move it.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
I see a future where all new cap models have an opening in the center to allow the CM outBroodwich wrote:QUOTE (Broodwich @ Nov 16 2009, 01:24 AM) i have no idea what it has to do with, however you can hardly call ejecting a cm entirely inside a ship a feature. It was something brought up and nobody mentioned whether it was a model problem (such as gunmounts) or an allegiance problem where it doesnt allow you to move it.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
AFAIk counter is ejected from the center in a random non straight ahead direction.
Also this is the wrong thread for it guys.
Also this is the wrong thread for it guys.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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TurkeyXIII
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Really, I think this should be in codebugs / suggestions...
Anyway, It should be a case of just multiplying the ship's radius [scalar] and the direction of launch [vector] (I thought it was always up relitive to the model anyway) and adding it to the ship's current position (location of it's middle) to give the new launch point...
Though there may be some problems with keeping the code elegant - it might be an easy quick dity fix, but harder and longer to do neatly.
Anyway, It should be a case of just multiplying the ship's radius [scalar] and the direction of launch [vector] (I thought it was always up relitive to the model anyway) and adding it to the ship's current position (location of it's middle) to give the new launch point...
Though there may be some problems with keeping the code elegant - it might be an easy quick dity fix, but harder and longer to do neatly.
Last edited by madpeople on Mon Nov 16, 2009 10:28 am, edited 1 time in total.
can't we give the projectile a faster speed and longer life?
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
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