Isolating the intel issue
// ATI Radeon 9600 specific, find out why the TMeshGeo DrawTriangles are failing completley,
// I gather this is (related to) the Intel 8xx issue. --Imago 7/28/09
if (Identifier.VendorId == 0x1002 && Identifier.DeviceId == 0x4151 ) {
dwCreationFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
bForceSWVP = true;
}
// I gather this is (related to) the Intel 8xx issue. --Imago 7/28/09
if (Identifier.VendorId == 0x1002 && Identifier.DeviceId == 0x4151 ) {
dwCreationFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
bForceSWVP = true;
}

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
FIXED THE INTEL ISSUE
BOOYA
YES!

BOOYA
YES!

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Revision: 328
Author: Imago
Date: 5:57:06 PM, Friday, June 26, 2009
Message:
...
Fixed engine VertexBuffer and IndexBuffer to support software processing (Imago)
...
----
Modified : /branch/FAZR5Contrib/src/FedSrv/FedSrv.CPP
Modified : /branch/FAZR5Contrib/src/FedSrv/fsmission.cpp
Modified : /branch/FAZR5Contrib/src/Igc/stationIGC.cpp
Modified : /branch/FAZR5Contrib/src/Inc/MessageVersion.h
Modified : /branch/FAZR5Contrib/src/WinTrek/teamscreen.cpp
Modified : /branch/FAZR5Contrib/src/engine/RasterD3D9.cpp
Modified : /branch/FAZR5Contrib/src/engine/VBIBManager.cpp
Modified : /branch/FAZR5Contrib/src/engine/VBIBManager.h
Modified : /branch/FAZR5Contrib/src/engine/VRAMManager.cpp
Modified : /branch/FAZR5Contrib/src/engine/device3d.cpp
Modified : /branch/FAZR5Contrib/src/engine/enginewindow.cpp
------------------------------------------------------------------------
Revision: 426
Author: Imago
Date: 4:40:03 AM, Friday, July 31, 2009
Message:
Added clipping render state when device is using software vertex processing (Imago)
Note: This is the proper intel fix!
Added environments and poster graphics options back for SWVP mode. (Imago)
Note: clipping fixes this as well!
----
Modified : /branch/FAZR5Contrib/src/WinTrek/WinTrek.cpp
Modified : /branch/FAZR5Contrib/src/engine/RasterD3D9.cpp
Author: Imago
Date: 5:57:06 PM, Friday, June 26, 2009
Message:
...
Fixed engine VertexBuffer and IndexBuffer to support software processing (Imago)
...
----
Modified : /branch/FAZR5Contrib/src/FedSrv/FedSrv.CPP
Modified : /branch/FAZR5Contrib/src/FedSrv/fsmission.cpp
Modified : /branch/FAZR5Contrib/src/Igc/stationIGC.cpp
Modified : /branch/FAZR5Contrib/src/Inc/MessageVersion.h
Modified : /branch/FAZR5Contrib/src/WinTrek/teamscreen.cpp
Modified : /branch/FAZR5Contrib/src/engine/RasterD3D9.cpp
Modified : /branch/FAZR5Contrib/src/engine/VBIBManager.cpp
Modified : /branch/FAZR5Contrib/src/engine/VBIBManager.h
Modified : /branch/FAZR5Contrib/src/engine/VRAMManager.cpp
Modified : /branch/FAZR5Contrib/src/engine/device3d.cpp
Modified : /branch/FAZR5Contrib/src/engine/enginewindow.cpp
------------------------------------------------------------------------
Revision: 426
Author: Imago
Date: 4:40:03 AM, Friday, July 31, 2009
Message:
Added clipping render state when device is using software vertex processing (Imago)
Note: This is the proper intel fix!
Added environments and poster graphics options back for SWVP mode. (Imago)
Note: clipping fixes this as well!
----
Modified : /branch/FAZR5Contrib/src/WinTrek/WinTrek.cpp
Modified : /branch/FAZR5Contrib/src/engine/RasterD3D9.cpp

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
-
raingriffin
- Posts: 145
- Joined: Wed Jul 01, 2009 12:23 pm
- Location: Italy


"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."
