Active/Passive Sensors

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Alien51
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Post by Alien51 »

It'd be really nice to be able to turn OFF your sensors, so as not to eye everyone.
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That was the only thought I started off with but it reminds me of all them Combat Flight Sims. We could make it so active sensors affect your signature. Thoughts? Possibility?
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Andon
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Post by Andon »

Hrm... Turning off your sensors might not be exceptionally difficult and it wouldn't force change in anything.

"Active" sensors would be a pain - either you have it hardcoded, and you have to wait months until the next release for it to be balanced, or you do it in the core, and it messes with all the old cores and all that fun stuff. I'd say "no" to "active/passive" sensors just based on this
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madpeople
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Post by madpeople »

I think what he is asking for is a switch which toggles a multiplier of your scan range between 0 and 1...
Sushi
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Post by Sushi »

I thought what he meant was that if you DO turn your sensors off, your sig goes down by some amount.

Seems reasonable to me.
HSharp
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Post by HSharp »

It depends on which line of the post you read, 1st line of post is madpeeps answer, 2nd line of the post is sushi's. Andon seems to have answered both in the way the quesition was given by 1 paragraph per answer thus answering both questions.
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jangsy5
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Post by jangsy5 »

Is 'active' sensors you mean like a submarine ping?
This'll just make the game a lot more complex. Still might be fun on some mods.
=Don't shoot! I'm podded!=
finnbryant
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Post by finnbryant »

well, we have active sensors already, the eye is our "ping".
I don't think passive sensors would be too good, but being able to turn off your sensors so the enemy doesnt get the eye off your cloaked ship would be neat. Of course, you risk getting a surprise...
madpeople
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Post by madpeople »

HSharp wrote:QUOTE (HSharp @ Jul 10 2009, 09:05 PM) It depends on which line of the post you read, 1st line of post is madpeeps answer, 2nd line of the post is sushi's. Andon seems to have answered both in the way the quesition was given by 1 paragraph per answer thus answering both questions.
oh lol, I thought the bit under the dividing line was part of his sig and didn't read it (hence why I thought andon was only talking about the first part)
Makida
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Post by Makida »

Finn Bryant wrote:QUOTE (Finn Bryant @ Jul 11 2009, 07:33 AM) well, we have active sensors already, the eye is our "ping".
Isn't "eye" more like passive sensors? It's like passively noticing that something out there is scanning your ship, so you know there's *something* out there. Of course it's a brand of passive sensors that only works once you've already been detected... :P
SpaceJunk
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Post by SpaceJunk »

I bet 90% of idle cloakers forget to turn their back to the enemy.
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