It'd be really nice to be able to turn OFF your sensors, so as not to eye everyone.
______________________________________________________
That was the only thought I started off with but it reminds me of all them Combat Flight Sims. We could make it so active sensors affect your signature. Thoughts? Possibility?
Active/Passive Sensors
Hrm... Turning off your sensors might not be exceptionally difficult and it wouldn't force change in anything.
"Active" sensors would be a pain - either you have it hardcoded, and you have to wait months until the next release for it to be balanced, or you do it in the core, and it messes with all the old cores and all that fun stuff. I'd say "no" to "active/passive" sensors just based on this
"Active" sensors would be a pain - either you have it hardcoded, and you have to wait months until the next release for it to be balanced, or you do it in the core, and it messes with all the old cores and all that fun stuff. I'd say "no" to "active/passive" sensors just based on this



-
finnbryant
- Posts: 360
- Joined: Sat Feb 17, 2007 11:18 am
- Location: England
oh lol, I thought the bit under the dividing line was part of his sig and didn't read it (hence why I thought andon was only talking about the first part)HSharp wrote:QUOTE (HSharp @ Jul 10 2009, 09:05 PM) It depends on which line of the post you read, 1st line of post is madpeeps answer, 2nd line of the post is sushi's. Andon seems to have answered both in the way the quesition was given by 1 paragraph per answer thus answering both questions.
Isn't "eye" more like passive sensors? It's like passively noticing that something out there is scanning your ship, so you know there's *something* out there. Of course it's a brand of passive sensors that only works once you've already been detected...Finn Bryant wrote:QUOTE (Finn Bryant @ Jul 11 2009, 07:33 AM) well, we have active sensors already, the eye is our "ping".






