Mini F3 Pane, you say?
Awesome andon.
Next step towards radar would of course be having you as the center at all times (of the lil grid) and showing nearby targets (<2k?)... maybe you could work with the dots instead of lines and work in the Z axis as a multiplier for the size of the dot (with 'on plane' as a standard size, up as a bigger dot and viceversa).
Next step towards radar would of course be having you as the center at all times (of the lil grid) and showing nearby targets (<2k?)... maybe you could work with the dots instead of lines and work in the Z axis as a multiplier for the size of the dot (with 'on plane' as a standard size, up as a bigger dot and viceversa).
so is all this with the current HUD information sent to the client?Andon wrote:QUOTE (Andon @ Jun 24 2009, 11:28 PM) Again, that would require massive code edits beyond my current capability. It'd essentially be a mini-engine inside of the main engine.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


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badpazzword
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Well, building the radar image wouldn't be that hard...
self.paint(bkImage)
for item in sector:
coordinates = item.position
xyCooridnates = transform(coordinates)
self.paintDot(position = xyCoordinates, color = item.team.color, size = (if item.isBaseOrRock() then 5 else 3))
But yeah, everything is simple when you look at it like this
self.paint(bkImage)
for item in sector:
coordinates = item.position
xyCooridnates = transform(coordinates)
self.paintDot(position = xyCoordinates, color = item.team.color, size = (if item.isBaseOrRock() then 5 else 3))
But yeah, everything is simple when you look at it like this
Last edited by badpazzword on Sun Jun 28, 2009 1:32 pm, edited 1 time in total.
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That hud is mostly expanded information about the player's ship that I coded in for R5, with the occasional thing added to the target information. Most is just the same information in different locations - IE, getting the XYZ coordinates. We can already see them through various things (IE range, real F3, etc), or information we know already (Sets off "Base at risk" etc).Dorjan wrote:QUOTE (Dorjan @ Jun 28 2009, 06:51 AM) so is all this with the current HUD information sent to the client?
The Mini-F3 is with the XYZ locations, which can only be pulled from the target and the player, not everything in the sector.
QUOTE Well, building the radar image wouldn't be that hard...
self.paint(bkImage)
for item in sector:
coordinates = item.position
xyCooridnates = transform(coordinates)
self.paintDot(position = xyCoordinates, color = item.team.color, size = (if item.isBaseOrRock() then 5 else 3))
But yeah, everything is simple when you look at it like this[/quote]
Then feel free to code it up.



Would it be difficult to create a signature calculator that takes your current signature, and an inputted value (don't know if that's possible) of what you *think* the targets scan range is, and for this script to draw a simple sphere around your ship in F3 view?
Actually a circle aligned with the grid would suffice.
I just don't know if this is possible as a GUI change
Actually a circle aligned with the grid would suffice.
I just don't know if this is possible as a GUI change
Please keep in mind Andon is managing to work on this despite his kick ass work on Community Core. Looks freaking sweet andon
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.




