Mini F3 Pane, you say?

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madpeople
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Post by madpeople »

Those mini sector maps are quite a demonstration of brilliance, `ym
HSharp
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Post by HSharp »

Yeah they are very cool, one step closer to a radar system instead of having a cluster$#@! hud :P
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Death3D
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Post by Death3D »

Awesome andon.

Next step towards radar would of course be having you as the center at all times (of the lil grid) and showing nearby targets (<2k?)... maybe you could work with the dots instead of lines and work in the Z axis as a multiplier for the size of the dot (with 'on plane' as a standard size, up as a bigger dot and viceversa).
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Andon
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Post by Andon »

Again, that would require massive code edits beyond my current capability. It'd essentially be a mini-engine inside of the main engine.
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Dorjan
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Post by Dorjan »

Andon wrote:QUOTE (Andon @ Jun 24 2009, 11:28 PM) Again, that would require massive code edits beyond my current capability. It'd essentially be a mini-engine inside of the main engine.
so is all this with the current HUD information sent to the client?
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badpazzword
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Post by badpazzword »

Well, building the radar image wouldn't be that hard...

self.paint(bkImage)
for item in sector:
coordinates = item.position
xyCooridnates = transform(coordinates)
self.paintDot(position = xyCoordinates, color = item.team.color, size = (if item.isBaseOrRock() then 5 else 3))

But yeah, everything is simple when you look at it like this :)
Last edited by badpazzword on Sun Jun 28, 2009 1:32 pm, edited 1 time in total.
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Andon
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Post by Andon »

Dorjan wrote:QUOTE (Dorjan @ Jun 28 2009, 06:51 AM) so is all this with the current HUD information sent to the client?
That hud is mostly expanded information about the player's ship that I coded in for R5, with the occasional thing added to the target information. Most is just the same information in different locations - IE, getting the XYZ coordinates. We can already see them through various things (IE range, real F3, etc), or information we know already (Sets off "Base at risk" etc).

The Mini-F3 is with the XYZ locations, which can only be pulled from the target and the player, not everything in the sector.

QUOTE Well, building the radar image wouldn't be that hard...

self.paint(bkImage)
for item in sector:
coordinates = item.position
xyCooridnates = transform(coordinates)
self.paintDot(position = xyCoordinates, color = item.team.color, size = (if item.isBaseOrRock() then 5 else 3))

But yeah, everything is simple when you look at it like this[/quote]

Then feel free to code it up.
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Weylin
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Post by Weylin »

Would it be difficult to create a signature calculator that takes your current signature, and an inputted value (don't know if that's possible) of what you *think* the targets scan range is, and for this script to draw a simple sphere around your ship in F3 view?

Actually a circle aligned with the grid would suffice.

I just don't know if this is possible as a GUI change
Andon
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Post by Andon »

Weylin has a hider!

Doing something like that would be a code change, definitely. A calculator may be vaugely possible in the HUD, but it'd be difficult to do in any readable form (And this is MY version of readable!). Besides, something like that would be better kept to the ship's own scan radius
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spideycw
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Post by spideycw »

Please keep in mind Andon is managing to work on this despite his kick ass work on Community Core. Looks freaking sweet andon
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