Alpha testing new graphics engine

Questions / Announcements area for beta tests of Allegiance's future updates.
Lykourgos
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Post by Lykourgos »

Seems to work pretty well for me, my new card was having 20 fps until I downloaded this. As mentioned many times above minimap looks weird. Also there are some horizontal line artifacts after dismissing the tech tree/team window.

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Lykourgos
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Post by Lykourgos »

Addendum: Screeny of those horizontal lines- I think they actually occur when switching back and forth from f3.

SP4WN
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Post by SP4WN »

Lykourgos wrote:QUOTE (Lykourgos @ Jun 22 2009, 10:33 PM) Addendum: Screeny of those horizontal lines- I think they actually occur when switching back and forth from f3.
I used to get mine from F3 swtiching, the vertical lines are part of the HUD.
Icky
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Post by Icky »

I think that's a known issue. It's a side effect of empty gauges and has something to do with DD refresh or something. I used to get it most often in a pod, since all the gauges are empty.
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badpazzword
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Post by badpazzword »

By the way, most of these issues are gone with more recent builds, afaik :)
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spideycw
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Post by spideycw »

Badp wrote:QUOTE (Badp @ Jun 22 2009, 06:29 PM) By the way, most of these issues are gone with more recent builds, afaik :)
Does this include the upper left corner bug with Cort + Alpha?
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TheRock
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Post by TheRock »

Not on the beta that is currently out. But a fix is underway.
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Adam4
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Post by Adam4 »

If we aren't likely to see R5 soonish, any chance we could get the fixes integrated with the current R4 Alpha?
Raveen
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Post by Raveen »

No, because the Dx9 code is in the main R5 branch which has lots of other changes in too.
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Adam4
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Post by Adam4 »

DX9 is already in the R4 alpha. The crash issues that have been fixed was my point.
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