Unique HTTs

Development area for FreeAllegiance's Community Core.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Actually I just want Belt HTT's to mount lt booster because it fits in, and Giga to have luxy HTT's rest of the other factions have either good HTTs or good int's to make up for HTT's (or bios/GT where you get both)
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Sealer
Posts: 1583
Joined: Fri May 18, 2007 7:37 pm
Location: A womb

Post by Sealer »

Personally I think fixing lxy interceptors will be enough to make giga exp formidable.
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"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
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Post by CronoDroid »

apochboi wrote:QUOTE (apochboi @ May 11 2009, 10:26 AM) You all have some weird ideas about Heavy Troop Transports. One minute its nerf exp, next minute its give HTT's Lt booster or add a lxy htt in. EXP's endgame is harder for a reason, cause you have super powerful ships flying around with the power to obliterate most any other ships. You should just give Exp a win button and be done with it.
That's because SOMEONE wants to give all Ints 1.0 sig AND get rid of IC's PW Damage perk...
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Basically, Crono thinks Exp is perfectly balanced and if anything is ever taken away from it it must have something else improved to compensate.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
CronoDroid
Posts: 4606
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Post by CronoDroid »

It's actually underpowered but I'm willing to concede it as is because if it was actually on par with Sup or Tac at ending games people would complain more than they already do...
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

Give back TF HTT's ability to rip to their miners/carriers!
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

CronoDroid wrote:QUOTE (CronoDroid @ May 11 2009, 11:56 PM) That's because SOMEONE wants to give all Ints 1.0 sig AND get rid of IC's PW Damage perk...
:roll:

Crono, that was/is sig 100 before the faction modifiers and GAs. Get it right.
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<bp|> Maybe when I grow up I can be a troll like PsycH
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CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
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Post by CronoDroid »

Um, I didn't say anything that would imply the opposite, so shut up.
Valor
Posts: 160
Joined: Wed Jul 02, 2003 7:00 am
Location: Delaware

Post by Valor »

Lux HTTs and Belters light booster HTTs is a good idea.
For the Lux, I don't think an extra missile would make it Lux since you don't need an extra EMP.
Maybe something like lower sig or more hp or ability to mount heavy cloak.
A stipulation you could have with the heavy cloak is that only heavy cloak 2 could be loaded, requiring them to go Starbase as well.
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