What size games is CC being balanced for?
Because all I see when I log in are @#(!-tard fests of 50+ players on tiny maps like Hihigher and IO. Going exp vs exp for 2-3 hours.
You kind of need to decide, because:
If you're balancing for small maps, Exp needs a nerf.
If you're balancing for large numbers of players, the damage of XRM doesn't need to be very high.
Out of curiousity
I suspect that's a core code (it's what I meant... we can't change it) change, adept (unless we put it in the name).
@Juckto, I'm thinking that we're trying to balance for the 10-20 player a side range.
Edit: it's not the fault of the CC team that comms pick Pinwheel for 50v50 games. Don't blame us if you aren't picking the right maps.
@Juckto, I'm thinking that we're trying to balance for the 10-20 player a side range.
Edit: it's not the fault of the CC team that comms pick Pinwheel for 50v50 games. Don't blame us if you aren't picking the right maps.
Last edited by zombywoof on Fri May 08, 2009 1:00 am, edited 1 time in total.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
-
CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
five a side is a small game where tac is crazy. A good rule of thumb is the average size of squadgames.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
-
CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
Three cores,
1) CC. CC will be designed for average games. Think 10-20 people. If the average game size during prime time rises to 30 a side then we'll start balancing for 30 a side allegiance. If it drops to 2 a side, we'll balance it for 2 a side allegiance.
2) CC large game. This is the core that is going to be used for major events, such as Zone Games, where we are anticipating as many as three times the normal number of players per side (when we are expecting >40 players a side, in other words). If at some point, 40 player a side allegiance becomes the norm, CC large game will probably become CC. Generally this means nerfing sup ab damage and increasing base HP.
3) CC Squad game. This core will be balanced for the highly competitive squad game atmosphere, in which the goal is to win and teamwork is exceptional. Generally this means perking the early games of some factions while nerfing others.
1) CC. CC will be designed for average games. Think 10-20 people. If the average game size during prime time rises to 30 a side then we'll start balancing for 30 a side allegiance. If it drops to 2 a side, we'll balance it for 2 a side allegiance.
2) CC large game. This is the core that is going to be used for major events, such as Zone Games, where we are anticipating as many as three times the normal number of players per side (when we are expecting >40 players a side, in other words). If at some point, 40 player a side allegiance becomes the norm, CC large game will probably become CC. Generally this means nerfing sup ab damage and increasing base HP.
3) CC Squad game. This core will be balanced for the highly competitive squad game atmosphere, in which the goal is to win and teamwork is exceptional. Generally this means perking the early games of some factions while nerfing others.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
phoenix1 wrote:QUOTE (phoenix1 @ May 8 2009, 04:40 PM) 1) CC. CC will be designed for average games. Think 10-20 people.
FYI, half of 50+ is a team of 25+.juckto wrote:QUOTE (juckto @ May 8 2009, 10:48 AM) Because all I see when I log in are @#(!-tard fests of 50+ players
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
I'm pretty sure that for most of most games the team sizes are around 15v15. Doesn't AS track this? I'll go poke baker.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.







