Well atleast you're not a repeat offender yet Sharp.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
I belive in Large Games Edition there should be quite complex tweaking of scan ranges and/or signatures. In large games it's difficult to do anything sneaky because of random scouts, probes spam etc. Of course it's also matter of choosing proper map for larger game.
if (launcher->GetObjectType() == OT_ship)
amount *= ((IshipIGC*)launcher)->GetExperienceMultiplier();
shipigc.cpp, line 1135
Uses the killbonus (GetExperieneMultiplier) straight in the damage. This one is right in the shield damage code - It's going to be the same for regular hull damage.
HSharp wrote:QUOTE (HSharp @ May 6 2009, 03:26 AM) No, TEK says with a kb of 0 it takes 3 missiles, and with a kb or 10 (or 17 because both are the same!) it takes 1 missile.
That *still* doesn't make any sense to me, mathematically. Why would a 1.1 damage modifier cut *two* missiles out instead of just one?
phoenix1 wrote:QUOTE (phoenix1 @ May 6 2009, 07:47 PM) That *still* doesn't make any sense to me, mathematically. Why would a 1.1 damage modifier cut *two* missiles out instead of just one?
PS:
Calculation doesn't include shield regeneration.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Let's try to swing this back on target. Oh and if any of you geniuses want to join the CC team drop me a line
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.