EMP cannons

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Andon
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Post by Andon »

The general consensus of this thread was that EMP cannons needed something to perk them to make them not quite so useless. This shall be the thread for discussing what EMP cannons should be capable of doing.
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DasSmiter
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Post by DasSmiter »

They should cause a minor version of the ram damage effect, and maybe equip 2 on a regular TT to make it useful.
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WhiskeyGhost
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Post by WhiskeyGhost »

they should be effective against missiles :lol:
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Makida
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Post by Makida »

Shooting them at an aleph for long enough should cause it to destabilize! (Giving the ints a few seconds to boost away). So you can use the equivalent of "aleph res" without needing to waste money on heavy bombers if you're going exp. :P
CronoDroid
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Post by CronoDroid »

They should be removed. And in their place, Minigun 4 will be created.
Raveen
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Post by Raveen »

Reduce mini efectiveness against miner shields to force ints to use EMP vs shields and mini against the hull.

Or just accept that EMP is an anti cap weapon like Dis.
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TurkeyXIII
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Post by TurkeyXIII »

-Non-zero damage modifier versus 'parts' AC.
-Increased rate of fire.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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Sushi
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Post by Sushi »

Make them as useful as disruptor. In otherwords, add AOE and damage vs parts.

EDIT: Unless they already have AOE. Since I've almost never used them, I'm not sure. :)
Last edited by Sushi on Tue Feb 24, 2009 2:57 pm, edited 1 time in total.
HSharp
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Post by HSharp »

They have AoE, they can shoot down missiles.
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Adept
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Post by Adept »

HSharp wrote:QUOTE (HSharp @ Feb 24 2009, 05:02 PM) They have AoE, they can shoot down missiles.
You sure about that HSharp? I tested this with Wizard on sunday, and a heavy with 3 emps couldn't shoot down an AB. Not even under absolutely perfect conditions (shooting AB at max range at the heavy, which was already firing his emps at the bomber).
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