The general consensus of this thread was that EMP cannons needed something to perk them to make them not quite so useless. This shall be the thread for discussing what EMP cannons should be capable of doing.
They should cause a minor version of the ram damage effect, and maybe equip 2 on a regular TT to make it useful.
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Shooting them at an aleph for long enough should cause it to destabilize! (Giving the ints a few seconds to boost away). So you can use the equivalent of "aleph res" without needing to waste money on heavy bombers if you're going exp.
HSharp wrote:QUOTE (HSharp @ Feb 24 2009, 05:02 PM) They have AoE, they can shoot down missiles.
You sure about that HSharp? I tested this with Wizard on sunday, and a heavy with 3 emps couldn't shoot down an AB. Not even under absolutely perfect conditions (shooting AB at max range at the heavy, which was already firing his emps at the bomber).
<bp|> Maybe when I grow up I can be a troll like PsycH <bp|> or an obsessive compulsive paladin of law like Adept