actually a freighter does sound interesting in formation in front of an bbr, but the only facts a freighter should be attacked is either lonely in adequate range, or its possible cargo of drone in placementPsychosis wrote:QUOTE (Psychosis @ Jan 26 2009, 04:20 AM) valiance, freighters are better at campbreaking then carriers! you put 5 of them through an aleph, followed by ANYTHING and it will survive transit
Freighters
They can ram capships to make them go faster.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
I'd like to point out that a freighter with a nan has a very viable, if expensive, method of defending itself, at least from a single fig/int: tower drones. A freighter's ability to drop drones is often viewed as a joke, but if that freighter can then nan its own drone, it can defend itself or a base against attackers, or add to the defensive firepower of a capital ship.
As to dropping mines and probes: if you're dropping them near one of your bases (say <5k), then it's a waste of money to use a slow, $1000 ship that might get killed, when you could just as easily send a scout or two out and do the same job at least as quickly. If you want to probe some distant sector, then sending a $1000 ship is almost certainly too risky. If you want to keep a distant aleph proxed, then you should have a nan along anyway, and said scout can do the dropping. None of this necessarily means that you shouldn't give them the ability to drop probes and prox, but it does make me think it won't make them much more worth buying then they are now.
I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.
As to dropping mines and probes: if you're dropping them near one of your bases (say <5k), then it's a waste of money to use a slow, $1000 ship that might get killed, when you could just as easily send a scout or two out and do the same job at least as quickly. If you want to probe some distant sector, then sending a $1000 ship is almost certainly too risky. If you want to keep a distant aleph proxed, then you should have a nan along anyway, and said scout can do the dropping. None of this necessarily means that you shouldn't give them the ability to drop probes and prox, but it does make me think it won't make them much more worth buying then they are now.
I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
I've seen it exactly once (in a Fleet Command game). Juckto pushing a missile frigate along, I seem to recall. A very clever trick.Compellor wrote:QUOTE (Compellor @ Jan 28 2009, 05:34 AM) I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept

