Freighters

Development area for FreeAllegiance's Community Core.
fufi
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Post by fufi »

Psychosis wrote:QUOTE (Psychosis @ Jan 26 2009, 04:20 AM) valiance, freighters are better at campbreaking then carriers! you put 5 of them through an aleph, followed by ANYTHING and it will survive transit
actually a freighter does sound interesting in formation in front of an bbr, but the only facts a freighter should be attacked is either lonely in adequate range, or its possible cargo of drone in placement
juckto
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Post by juckto »

They can ram capships to make them go faster.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Shizoku
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Post by Shizoku »

I vote for a researchable add-on snowplough.
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Psychosis
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Post by Psychosis »

do any of those really justify the full 1k price though?

add on something like

can probe/prox
or a researchable HYPERBOOSTER and you have a 1k ship
Valiance
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Post by Valiance »

wasnt there some issue with hyperboosts with ramming miners or something...
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Compellor
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Post by Compellor »

I'd like to point out that a freighter with a nan has a very viable, if expensive, method of defending itself, at least from a single fig/int: tower drones. A freighter's ability to drop drones is often viewed as a joke, but if that freighter can then nan its own drone, it can defend itself or a base against attackers, or add to the defensive firepower of a capital ship.

As to dropping mines and probes: if you're dropping them near one of your bases (say <5k), then it's a waste of money to use a slow, $1000 ship that might get killed, when you could just as easily send a scout or two out and do the same job at least as quickly. If you want to probe some distant sector, then sending a $1000 ship is almost certainly too risky. If you want to keep a distant aleph proxed, then you should have a nan along anyway, and said scout can do the dropping. None of this necessarily means that you shouldn't give them the ability to drop probes and prox, but it does make me think it won't make them much more worth buying then they are now.

I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.
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Lt_Duong_
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Post by Lt_Duong_ »

I rammed a Htt with one, it was awesome.
fufi
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Post by fufi »

This poll makes me think that we need a capital ship which can be manned by 12 gunners (matching the ammount of possible towers from possible output)
Psychosis
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Post by Psychosis »

hell, just give me a nan on it and I'm happy
Adept
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Post by Adept »

Compellor wrote:QUOTE (Compellor @ Jan 28 2009, 05:34 AM) I wonder if the freighter's ability to ram capships is under-used. I've not seen a lot of capships, but I don't think I've ever seen freighters used for ramming like that.
I've seen it exactly once (in a Fleet Command game). Juckto pushing a missile frigate along, I seem to recall. A very clever trick.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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