Gunships suggestion

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Dorjan
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Post by Dorjan »

guitarism wrote:QUOTE (guitarism @ Dec 31 2008, 06:13 PM) Edit for Dorjan - More often then not a com who is buying GS off the bat is going to loose(your mum). They don't last past enh tech, unless you buy something like SY and upgrade the turrets. It's been done before, but usually it's against a clueless team/com/they were insanely lucky. Or were just $#@!ing around.
I've been known to go Rix and buy GS, and then get hvy scouts (before you needed a tech base change). It's fun, but I lost more of those then I won.
That's what I thought, so maybe Gunships should just be made Garrison level tech? I mean, the only time they are useful is before enh tech (really, unless against Rix SB, then camping a base with one could be helpfull).

I know it just means more newb commanders will use them but they are a high risk starter tech. wouldn't nerf BIOS and wouldn't really make anyoen else (maybe belters?) better but allow this extra tech to actually be useful ish.

I'm just saying, if they are crap past enh tech, why have them so far up the tech tree (who ups the garr before adv tech really?)
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WhiskeyGhost
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Post by WhiskeyGhost »

nanned gunships can compete with enh level tech. Mostly because int whores wanna 'pewpew solo' you and figs take forever to close distance through high kb skycap turrets.

I'll stop once someone figures out what my real objective is though ;)
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sambasti
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Post by sambasti »

Actually, it is a nerf for bios because that means they take at least 20 mins to research, by which time they are almost obselete.

Otherwise, I agree, they really are never used, and will never be unless they get put in garrison. (BIOS is the exception)
Adept
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Post by Adept »

having them be garrison tech would work too. Then it's just a question of having the price be right.

Skycaps without a shipyard are a bit fishy of course, but maybe the GS could have one turret instead of two.
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guitarism
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Post by guitarism »

This has all been discussed many times before, when they were considered "cheese". Prox was removed from them, which helped enormously.

It all comes down to this.

GS Do NOT Compete with Enh Tech. They DO compete with Dumbass Voobs.

A GS, fully manned, with a nan is 4 people. 4 Ints, 4 Figs, 4 SF's CAN KILL the GS in that kind of scenario. But people are stupid today so they don't. Simple.

So leave the GS's like they are, please and thank you
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Parasitism
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Post by Parasitism »

spideycw wrote:QUOTE (spideycw @ Jan 1 2009, 11:30 AM) i lol at people who think bios gs are their own tech path and so wtf overpowered when any other tech can kill a gs with 3 people working coordinated
Yep GS is only good in PuGs, and even then a good two man team can kill a single nanned GS.
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DasSmiter
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Post by DasSmiter »

Parasitism wrote:QUOTE (Parasitism @ Jan 3 2009, 11:17 AM) Yep GS is only good in PuGs, and even then a good two man team can kill a single nanned GS.
I'll see what I can do to get Grav to go Bios next SG vs. you guys.
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Parasitism
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Post by Parasitism »

DasSmiter wrote:QUOTE (DasSmiter @ Jan 3 2009, 01:59 PM) I'll see what I can do to get Grav to go Bios next SG vs. you guys.
Hmm, sounds fun. I've always like GS as it gave trigger happy voobs a chance to properly d miners.
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Weylin
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Post by Weylin »

A gunship would be useful for defending a base against stealth bombers, wouldn't it?

Biggest problem I've had with defending against SB's is getting in weapons range fast enough. Do gunships have enough range to hit a SB's the very second it becomes visible if it stays near the base?
Sealer
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Post by Sealer »

They are still kinda slow. Do they carry pps?
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