Suggestion: A reworked Brawl map

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WhiskeyGhost
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Post by WhiskeyGhost »

My idea is, adding a teleporter for both teams on Brawl map, so it makes No Dev DM's have a bit more balance.

As it stands now, Ints are the champions in these types of games, solely because of their ability to escape better then any other ship. You literally can't fight in another ship and hope to outrun an int on flat ground, and your ripcord ability becomes completely useless, turning fighters/sfs into floating targets waiting to be killed by said ints.

This isn't a discussion about strategy, tactics, and other things, this is merely a suggestion about giving functionality for the ships, so feel free to post anything regarding this suggestion, but i ask that people refrain from useless comments or posts (i.e. "Why don't you just get a naned GS LULZ" isn't a very productive response).
Last edited by WhiskeyGhost on Sat Nov 01, 2008 10:52 pm, edited 1 time in total.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
badpazzword
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Post by badpazzword »

I'd second this.
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pkk
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Post by pkk »

No Devel is broken anyway, because faction GAs don't work:
Rix without PW updates, Giga without paper hulls, IC with ammo/energy bonus, ...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Sushi
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Post by Sushi »

So Brawl would have an OP and a nearby TP for each faction? Sure, sounds great to me.
redavian
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Post by redavian »

pkk wrote:QUOTE (pkk @ Nov 2 2008, 05:35 PM) No Devel is broken anyway, because faction GAs don't work:
Rix without PW updates, Giga without paper hulls, IC with ammo/energy bonus, ...

bios get no hvy cloaks (this may be a feature for some reason) :o
Sushi
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Post by Sushi »

pkk wrote:QUOTE (pkk @ Nov 2 2008, 01:35 PM) No Devel is broken anyway, because faction GAs don't work:
Rix without PW updates, Giga without paper hulls, IC with ammo/energy bonus, ...
Wasn't this on the list of things to fix in CC?
pkk
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Post by pkk »

RedAvian wrote:QUOTE (RedAvian @ Nov 6 2008, 11:57 PM) bios get no hvy cloaks (this may be a feature for some reason) :o
It's a core setting.
Sushi wrote:QUOTE (Sushi @ Nov 7 2008, 04:34 AM) Wasn't this on the list of things to fix in CC?
That needs to be fix within the code, not the core.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
CronoDroid
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Post by CronoDroid »

Make bases closer together as well unless that's a code/map change. I want a pure dogfighting experience, not one where ints can hide and @#(!. If was looking for that in a Brawl DM I'd just play Conq and stalk Figs in my Rix Hvy Int.
Correct
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Post by Correct »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Nov 1 2008, 02:52 PM) You literally can't fight in another ship and hope to outrun an int on flat ground
Here is you first problem, you should be fighting in space, not on the ground.
WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Nov 1 2008, 02:52 PM) turning fighters/sfs into floating targets waiting to be killed by said ints.
Stop flying sfs like ints, hide you moron.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
sambasti
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Post by sambasti »

Correct wrote:QUOTE (Correct @ Nov 7 2008, 09:12 AM) Stop flying sfs like ints, hide you moron.
Don't ints get pp?
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