did you guys thought about slightly increasing the TF Int hitbox yet?
(TF Exp was already quite strong before CC took some of the nerfs back and it seems quite uber atm - partially because of that hard to hit ints )
Last edited by gr4vity on Wed Oct 22, 2008 4:11 pm, edited 1 time in total.
"WyldKarde@RT: It's like the Picard Manouver, but with more hair."
did you guys thought about slightly increasing the TF Int hitbox yet?
(TF Exp was already quite strong before CC took some of the nerfs back and it seems quite uber atm - partially because of that hard to hit ints )
I'd be happy if the lead indicators were removed. It's just boring to fly them, and annoying to fly against them.
<bp|> Maybe when I grow up I can be a troll like PsycH <bp|> or an obsessive compulsive paladin of law like Adept
did you guys thought about slightly increasing the TF Int hitbox yet?
(TF Exp was already quite strong before CC took some of the nerfs back and it seems quite uber atm - partially because of that hard to hit ints )
I believe Ramaglor is working on new models for TF figs and Ints. It's not really something we have discussed yet to be honest. I'll look into it.
Yeah I have the fig completed, and if I decide I don't hate the int model I made, I have that mostly done too. They are both rather different proportions to the current models.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
you're removing xrm and you're increasing the hit box on my snakez
maybe i should just uninstall...
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Das, either learn to read or shut up. No one said we were making tf ints easier to hit or to increase it's size. If in the event that my new model's proportions make it much easier to hit, we can simply decrease it's size.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Ramaglor wrote:QUOTE (Ramaglor @ Oct 23 2008, 02:51 PM) They [int and fig models] are both rather different proportions to the current models.
new models almost always mess up the current dynamic, and with different proportions its easy to assume that you will be at least changing the x axis stretch the ints have currently
but thanks for being polite, because i know its hard to take my incessant whining about changes affecting things i like
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
I apologize for reacting so harshly and rashly. I've had little patience over the past two weeks because life has been so stressful.
Anyway, its seems relatively common for some vets to complain/suggest/etc about things going on in development subforums without backing up anything they say. We already have this from noobs/voobs so please add reason to your posts! I don't think you are one of those "regulars" who seem to like to throw wrenches into things so I apologize for reacting to your one transgression.
With regards to the new models, the new fig model is longer than the current one.
The current TF int is the widest int by far (like 1.5+ times as wide as the next widest).
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]