Belters Exp Part II

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WhiskeyGhost
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Post by WhiskeyGhost »

SaiSoma wrote:QUOTE (SaiSoma @ Sep 22 2008, 03:05 PM) We did very well today at lunch with belt exp and hvy bbrs. Shoot, we hit the IC exp with fig nans/reg bbr before our ints were up. there was no real stack, but poornand was a new comm (not a bad job for his 3rd or 4rth time).
So in other words, you basically won the game without actually needing the Exp at all? Kinda like someone buying a SY while they SB the enemy bases to oblivion.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
SaiSoma
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Post by SaiSoma »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Sep 22 2008, 05:29 PM) So in other words, you basically won the game without actually needing the Exp at all? Kinda like someone buying a SY while they SB the enemy bases to oblivion.
oh noes. we couldn't get their home quickly enough (team lost cohesion for a few minutes), so they got a sup up. We ended up with hvy ints and hvy scouts/hvy bbrs and then killed their sup and exp con.
DasSmiter
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Post by DasSmiter »

belters exp is not bad, it is just not fun in the same way other factions ints are fun

with IC/Rix/Etc.. you get an agile dmg dealing mf that can turn on a dime and accelerate faster than the average pedo-bear in a japanese junior high school

with Belts you get the other bastard child of the sup/exp affair that turns out to be Arnold Swarzenegger with a 300 pound chinese woman on his back, a woman that occasionally farts burning rocket fuel

voobs can't comprehend the difference and so complains about how the belter int is bad when it is just a different style of play than any other ship in the game

p.s. for you wondering how to use a belter int, DO NOT OVERBOOST and then win. Also ram their bombers and watch it fly back through the aleph
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Evincar
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Post by Evincar »

any decent pilot will win int v int on a anything v belts dogfight. this STILL DOESN'T MAKE THEM BAD INTS.
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WhiskeyGhost
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Post by WhiskeyGhost »

If people are gonna side with ints on how they play, they should at least admit belters ints fly like a weaker belters fighter without ripcord. Of course, i'm still talking about basic ints and not Hvy ints which don't need any changes.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
takingarms1
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Post by takingarms1 »

WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Sep 24 2008, 01:55 AM) If people are gonna side with ints on how they play, they should at least admit belters ints fly like a weaker belters fighter without ripcord. Of course, i'm still talking about basic ints and not Hvy ints which don't need any changes.
Seriously? The ints have better accel (with boosters) more hull and lower sig. They even carry 2 dumbs for killing miners. How are they weaker than fighters?

There's a lot of crazy in this thread. Belter ints are fine. Yeah, they're harder to fly, because they're belts. But they can nan and carry missiles. Trade offs and faction uniqueness, bitches!!!
Last edited by takingarms1 on Wed Sep 24, 2008 6:32 pm, edited 1 time in total.
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WhiskeyGhost
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Post by WhiskeyGhost »

TakingArms wrote:QUOTE (TakingArms @ Sep 24 2008, 01:32 PM) Seriously? The ints have better accel (with boosters) more hull and lower sig. They even carry 2 dumbs for killing miners. How are they weaker than fighters?

There's a lot of crazy in this thread. Belter ints are fine. Yeah, they're harder to fly, because they're belts. But they can nan and carry missiles. Trade offs and faction uniqueness, bitches!!!
Read it more carefully, BASIC ints are what i'm talking about, the ones with 2 gunmounts, no nanning ability, and often suck compared to your alternatives for enh level techs. Remember, enh figs get 3 gunmounts, plus they can nan, and ripcord etc.
Last edited by WhiskeyGhost on Wed Sep 24, 2008 7:43 pm, edited 1 time in total.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
takingarms1
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Post by takingarms1 »

reg belter ints don't mount nans? you sure about that one?

In any event, they still have more hull and better accel, plus the missiles. They're not weaker.
Last edited by takingarms1 on Wed Sep 24, 2008 8:18 pm, edited 1 time in total.
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CronoDroid
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Post by CronoDroid »

They don't nan, I'm 99% certain.

The accel is actually a weak point, it promotes overboosting, cuz figs are slower you don't have much of that compared to the int (as the int's mass is also larger). You get more missiles and you can mount minigun anyway, plus ripcording and stuff. And minepack.

No question a Belters Enh Fig would beat a Belters Int in a fight.
Abomination
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Post by Abomination »

TakingArms wrote:QUOTE (TakingArms @ Sep 24 2008, 04:17 PM) reg belter ints don't mount nans? you sure about that one?

In any event, they still have more hull and better accel, plus the missiles. They're not weaker.
In another thread you say that you can out-sidethrust hunters, and make no mention of the cm spoof trick. Now you think that belter ints can mount nan. Since when did you change your nick to TrollingArms?

And since it seems you've missed the entire thread, belters ints have like the worst accel for a small-class ship in the game (I guess only guardians are worse, iirc).

BTW as I think has been mentioned earlier, belter exp usually involves a hell of a lot of bombing. And then 4-8 minutes later you have heavy ints. What a nice use of belter ints!

Also, in many situations the belter int's accel (and therefore decel) is sooo bad (remember, you have to start decelling ahead of time!) a belter enh fig is actually better at killing miners since it can actually take less time to get to the miner. It's easier to kill smart nans. It does more damage. You don't have to remember to mount gats instead of minis. (Gats do more damage vs miner hull)

Of course any enh fig does more damage than an int against miners cons and bombers, technically. But then again, every int (except belter's!) is 99x more maneuverable than a fig, pre-heavy booster.
Last edited by Abomination on Wed Sep 24, 2008 9:03 pm, edited 1 time in total.
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