Belters Exp Part II
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CronoDroid
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I can't vote yet, but I'm absolutely for the spidey commands them for a week-vote!
We either get a "$#@! spidey won so many times, this is an uber tech, I want to go it too next time!" or "Damn it, after crushing the 6th time into a helium asteroid while engaging the miner I now finally know when to cut my boosters!", or a good insight what should be done with them.
We either get a "$#@! spidey won so many times, this is an uber tech, I want to go it too next time!" or "Damn it, after crushing the 6th time into a helium asteroid while engaging the miner I now finally know when to cut my boosters!", or a good insight what should be done with them.
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CronoDroid
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Well I just want to see more often. I remember aarm and I once had a great deal of fun flying for a random noob/voob commander who elected to go Belters Exp and we held off TF omniteched Hvy Ints for an hour or so. Or another time when a group of us with HTTs capped a SY five times because of awesome rammage.
However, most people are incapable of flying Belters Ints and most commanders don't want to command it due to this so fixing their ints up a bit might make em more palatable. These changes will not make them the next Rix int or anything. Just a tad more viable.
However, most people are incapable of flying Belters Ints and most commanders don't want to command it due to this so fixing their ints up a bit might make em more palatable. These changes will not make them the next Rix int or anything. Just a tad more viable.
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takingarms1
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Belters is not so much fun to fly if you're flying figs/ints IMHO. I love flying belter scouts tho because of teh booooooostahh!
You can make them more fun to fly but you risk two things:
1) making them too strong requiring nerfing in other areas
2) removing belter uniqueness (garbage can faction ftw!!!)
So the question becomes, should belters figs/ints fly like crap, or should we make them fly better but nerf them in some other way?
Maybe you could give them better agility, but nerf their speed significantly. Since belters everything mounts boosters, this might be a good trade off, but I don't know.
This is all treading on scared ground though, since belters has long been the “fly like crap, tough like tankâ€
You can make them more fun to fly but you risk two things:
1) making them too strong requiring nerfing in other areas
2) removing belter uniqueness (garbage can faction ftw!!!)
So the question becomes, should belters figs/ints fly like crap, or should we make them fly better but nerf them in some other way?
Maybe you could give them better agility, but nerf their speed significantly. Since belters everything mounts boosters, this might be a good trade off, but I don't know.
This is all treading on scared ground though, since belters has long been the “fly like crap, tough like tankâ€
Last edited by takingarms1 on Thu Sep 04, 2008 3:19 pm, edited 1 time in total.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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A belter fig is a lot of fun to fly. It's like a mutant lovechild of a fig and an int.TakingArms wrote:QUOTE (TakingArms @ Sep 4 2008, 06:18 PM) Belters is not so much fun to fly if you're flying figs/ints IMHO. I love flying belter scouts tho because of teh booooooostahh!





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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takingarms1
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