Icons wanted

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

I'm currently working on AMT 2 and I need some fancy icons (32x32 or 16x16) to display the various elements of a model:

(right-click 'show image' to zoom)


As you can see I used generic icons in the alpha version.

I need icons for the left side tree view and list:

- frame (a group)
- mesh (a 3D object)
- launch position
- dock position (garage)
- light
- mount position (weapon/dispenser/missile)
- cockpit
- effect position: trail / engine / smoke / thrust

If someone can make icons or point me to free icons I could use that would be great.

thx
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Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

If any one wanna try it, here is a tool:
http://icofx.ro/
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

KGJV wrote:QUOTE (KGJV @ Aug 23 2008, 11:46 AM) I'm currently working on AMT 2 and I need some fancy icons (32x32 or 16x16) to display the various elements of a model:

(right-click 'show image' to zoom)


As you can see I used generic icons in the alpha version.

I need icons for the left side tree view and list:

- frame (a group)
- mesh (a 3D object)
- launch position
- dock position (garage)
- light
- mount position (weapon/dispenser/missile)
- cockpit
- effect position: trail / engine / smoke / thrust

If someone can make icons or point me to free icons I could use that would be great.

thx
Sorry, but what is AMT 2? Looks cool.

Found it...I want an AMT for Truespace...
Last edited by beeman on Sat Aug 23, 2008 5:58 pm, edited 1 time in total.
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"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

fishbone wrote:QUOTE (fishbone @ Aug 23 2008, 07:17 PM) Sorry, but what is AMT 2? Looks cool.

Found it...I want an AMT for Truespace...
it's a new editing tool. Plan is to merge all original tools (mdlc, cvh, xmunge) into a single tool with a 3D user interface to edit the alleg specific datas (mount positions, lights, etc) as well as generating collision shapes (CVH).

It's not a 3D modeler (who cant modify shapes) but it will read/write .X file format as well as native alleg .mdl/.cvh format.

The typical usage will be:

- you design your model and texture in your usual 3D modeling software and save/export to .X file format.

- you load your model into AMT 2 to add lights, positions, docking bays, ...

- you generate and tune the CVH shapes (collision) into AMT 2.

- then you save to .mdl/.cvh

Unlike AMT 1 which is a Milkshape 3D pluging , AMT 2 will be a standalone tool. It's written in C# with VS 2008 and SlimDX (managed DirectX 9 API).

The source will be released with the 1st beta. ETA is within a month.

I plan to eventually support other input formats later (fbx, Freelancer format).
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beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

I officially love you. I cannot wait and will be more than happy to help in the testing especially with Truespace .x formats...
Image
"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

What size do you want these ?
Looks like 16x16, is that right ?
Last edited by Spinoza on Sat Aug 23, 2008 6:33 pm, edited 1 time in total.
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KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

Spinoza wrote:QUOTE (Spinoza @ Aug 23 2008, 08:32 PM) What size do you want these ?
Looks like 16x16, is that right ?
any size will do /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

KGJV wrote:QUOTE (KGJV @ Aug 23 2008, 10:34 PM) any size will do /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
The bigger I make them the worse they look ... LOL
I'll try making 32x32 but it might be a waste of space on lower resolutions.

Just to clarify:

- frame (a group) = the base of the object tree, the entire project ?
- mesh (a 3D object)
- launch position = red door spawn point ?
- dock position (garage) = green door ?
- light
- mount position (weapon/dispenser/missile)
- cockpit
- effect position: trail / engine / smoke / thrust
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Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

I quickly made these two doors:
DoorGreen.ico
DoorRed.ico

Can you maybe try them and post a pic how they look ?
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Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

32x32 icons:
32doorGreenFilled.ico
WireFrameGreen.ico
32doorRedFilled.ico
Mount.ico
ObjectGroup.ico

the red/green door are self explanatory I hope.
The Rubix cube is for the object, the wireframe cube for the 3D mesh.
The spanner is for a mount.

The light and effects icons will take more time.
Harder to get a good what to use.
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