I'm currently working on AMT 2 and I need some fancy icons (32x32 or 16x16) to display the various elements of a model:
(right-click 'show image' to zoom)
As you can see I used generic icons in the alpha version.
I need icons for the left side tree view and list:
- frame (a group)
- mesh (a 3D object)
- launch position
- dock position (garage)
- light
- mount position (weapon/dispenser/missile)
- cockpit
- effect position: trail / engine / smoke / thrust
If someone can make icons or point me to free icons I could use that would be great.
thx
Icons wanted
If any one wanna try it, here is a tool:
http://icofx.ro/
http://icofx.ro/
Life suck's and then u play Alleg.
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-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -

Sorry, but what is AMT 2? Looks cool.KGJV wrote:QUOTE (KGJV @ Aug 23 2008, 11:46 AM) I'm currently working on AMT 2 and I need some fancy icons (32x32 or 16x16) to display the various elements of a model:
(right-click 'show image' to zoom)
As you can see I used generic icons in the alpha version.
I need icons for the left side tree view and list:
- frame (a group)
- mesh (a 3D object)
- launch position
- dock position (garage)
- light
- mount position (weapon/dispenser/missile)
- cockpit
- effect position: trail / engine / smoke / thrust
If someone can make icons or point me to free icons I could use that would be great.
thx
Found it...I want an AMT for Truespace...
Last edited by beeman on Sat Aug 23, 2008 5:58 pm, edited 1 time in total.

"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
it's a new editing tool. Plan is to merge all original tools (mdlc, cvh, xmunge) into a single tool with a 3D user interface to edit the alleg specific datas (mount positions, lights, etc) as well as generating collision shapes (CVH).fishbone wrote:QUOTE (fishbone @ Aug 23 2008, 07:17 PM) Sorry, but what is AMT 2? Looks cool.
Found it...I want an AMT for Truespace...
It's not a 3D modeler (who cant modify shapes) but it will read/write .X file format as well as native alleg .mdl/.cvh format.
The typical usage will be:
- you design your model and texture in your usual 3D modeling software and save/export to .X file format.
- you load your model into AMT 2 to add lights, positions, docking bays, ...
- you generate and tune the CVH shapes (collision) into AMT 2.
- then you save to .mdl/.cvh
Unlike AMT 1 which is a Milkshape 3D pluging , AMT 2 will be a standalone tool. It's written in C# with VS 2008 and SlimDX (managed DirectX 9 API).
The source will be released with the 1st beta. ETA is within a month.
I plan to eventually support other input formats later (fbx, Freelancer format).
The bigger I make them the worse they look ... LOLKGJV wrote:QUOTE (KGJV @ Aug 23 2008, 10:34 PM) any size will do /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I'll try making 32x32 but it might be a waste of space on lower resolutions.
Just to clarify:
- frame (a group) = the base of the object tree, the entire project ?
- mesh (a 3D object)
- launch position = red door spawn point ?
- dock position (garage) = green door ?
- light
- mount position (weapon/dispenser/missile)
- cockpit
- effect position: trail / engine / smoke / thrust
I quickly made these two doors:
DoorGreen.ico
DoorRed.ico
Can you maybe try them and post a pic how they look ?
DoorGreen.ico
DoorRed.ico
Can you maybe try them and post a pic how they look ?
32x32 icons:
32doorGreenFilled.ico
WireFrameGreen.ico
32doorRedFilled.ico
Mount.ico
ObjectGroup.ico
the red/green door are self explanatory I hope.
The Rubix cube is for the object, the wireframe cube for the 3D mesh.
The spanner is for a mount.
The light and effects icons will take more time.
Harder to get a good what to use.
32doorGreenFilled.ico
WireFrameGreen.ico
32doorRedFilled.ico
Mount.ico
ObjectGroup.ico
the red/green door are self explanatory I hope.
The Rubix cube is for the object, the wireframe cube for the 3D mesh.
The spanner is for a mount.
The light and effects icons will take more time.
Harder to get a good what to use.


