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Development area for FreeAllegiance's Community Core.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

I take it you are being sarcastic. TF do not get Siesmic Missiles. Perhaps if you want i can increase the damage done by EW-AB vs Rocks...
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

spideycw wrote:QUOTE (spideycw @ Jul 23 2008, 05:59 PM) Seismics are supposed to be in Starbase now correct? I had a TF starbase last night and it did not show up. It has been showing up for every other faction I remember getting it as though
Just because TF&Rix never ever had Seismic missiles?!
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

apochboi wrote:QUOTE (apochboi @ Jul 23 2008, 12:10 PM) I take it you are being sarcastic. TF do not get Siesmic Missiles. Perhaps if you want i can increase the damage done by EW-AB vs Rocks...
How much damage do the TF/Rix AB weapons do against rocks? making them increased might work well, but then they wouldn't have to buy an additional thing to get the seismic stuff
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spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

apochboi wrote:QUOTE (apochboi @ Jul 23 2008, 12:10 PM) I take it you are being sarcastic. TF do not get Siesmic Missiles. Perhaps if you want i can increase the damage done by EW-AB vs Rocks...
Nope I am just stupid. I never knew that - I assumed it was treated like Aleph Res
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Correct
Posts: 1046
Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

I think stinger sucks vs rocks, but ew ab is actually pretty good. Of course I haven't checked the stats.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Any chance of the sector overload limit being upped in the next update?

Thinking about OPTI's memorial game yesterday...
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

Remove XRM 1-2
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Well, we started a poll the poll was close and the CC team has made its final decision. XRM-AB will be disabled in the next release of the CC to see how it changes gameplay. If it makes games too hard for peoplewe will see about renabling it.
Freeza
Posts: 304
Joined: Sat Mar 05, 2005 8:00 am
Location: Northeast, U.S.A.

Post by Freeza »

Disable Belters.

The 5 games I played yesterday ALL had belters in them.
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To Punish and Enslave...
Ozricosis
Posts: 1653
Joined: Wed Jul 02, 2003 7:00 am
Location: Seattle, Washington

Post by Ozricosis »

I'd really like to see XRMs removed. Thanks for planning on removing them. They are almost unstoppable.


ETA on new release?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
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