SF+ACE vs XT+SPQR

Tactical advice, How-to, Post-mortem, etc.
Andon
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Post by Andon »

How, exactly, do we 'bypass' the launch animation? You can't switch views..
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SP4WN
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Post by SP4WN »

If you use mouse or a joystick you can control your ship while in the opening animation. Thats what i do.
Adept
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Post by Adept »

SP4WN wrote:QUOTE (SP4WN @ Apr 10 2008, 05:56 PM) If you use mouse or a joystick you can control your ship while in the opening animation. Thats what i do.
But that's there even without the Cort-UI. Of limited use since often I can't tell which way I should be turning.
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badpazzword
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Post by badpazzword »

The animation sequence has already been discussed in a past mouse vs. joystick thread (previously mouse ctrl didn't work during launch animation).

It was proposed to just take it off, but doing this has a nasty side-effect. The duration of the opening sequence equals the duration of the podkilled sequence -- taking it off meant you could instantly relaunch just after getting podkilled, that being no good.
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HSharp
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Post by HSharp »

Adept wrote:QUOTE (Adept @ Apr 10 2008, 04:32 PM) But that's there even without the Cort-UI. Of limited use since often I can't tell which way I should be turning.
I once bombed an enemy base while in the launch animation.
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mcwarren4
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Post by mcwarren4 »

Its also part of situational awareness and knowing the game. Base exit doors always face the same direction for the same type of base with a faction. For instance, all IC outpost doors are pointing north/south. If you suspect an attack might ever come from a direction just take note of it and when you launch just turn that direction while you are still in launch animation.
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Vlymoxyd
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Post by Vlymoxyd »

Eh, another way to do it is using stereo headphones to listen where the action is /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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MrChaos
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Post by MrChaos »

Vlymoxyd wrote:QUOTE (Vlymoxyd @ Apr 10 2008, 08:52 PM) Eh, another way to do it is using stereo headphones to listen where the action is /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I pay extra for /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" /> Launch. Pay $11 and you can get /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" /> Launch too.
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lared
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Post by lared »

Daystorm wrote:QUOTE (Daystorm @ Apr 10 2008, 10:45 PM) This happens sometimes when you're side-thrusting or boosting into base... when you exit in a new ship, you get stuck thrusting in that direction (or even your booster gets stuck!) It used to infuriate me, as well!

The way to fix it is to hit escape a couple of times. You'll pop up the options menu, then close it. This seems to fix the stuck key problem. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
That's actually really good to know. I've been using the "tap the button that's stuck" fix but as has been mentioned figuring out which button is stuck is sometimes part of the mystery.
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Arson_Fire
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Post by Arson_Fire »

It's any button(s) you were holding down when you entered base. (most often boost or sidethrust)
Last edited by Arson_Fire on Fri Apr 11, 2008 6:08 am, edited 1 time in total.
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