agc.dll - unable to update.

User-to-user help and troubleshooting.
sam_yeti
Posts: 3
Joined: Fri Sep 01, 2006 2:03 am

Post by sam_yeti »

BINGO!

That did it. Here is the .zip file I had. Put agc.dll in the ARTWORK folder.

Thanks Dogbones! See you in the game.

r2Update.zip
KattiniaWolfe
Posts: 6
Joined: Fri Jun 16, 2006 7:00 am

Post by KattiniaWolfe »

sam_yeti wrote:QUOTE (sam_yeti @ Sep 2 2006, 01:06 AM) BINGO!

That did it. Here is the .zip file I had. Put agc.dll in the ARTWORK folder.

Thanks Dogbones! See you in the game.

r2Update.zip
Thanks for the file. It got me past the ASGS Update. However, now I'm having issues with the auto-update for the game itself. The solution (and the files I need) are on the old boards which cant's be accessed at this time appearently. Is anyone able to link me to a zip with the sw_*.wav files (I believe it is sw_005.wav thru sw_007.wav specifically, but I am not 100% sure) so I can join the lobby games?

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FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

KattiniaWolfe wrote:QUOTE (KattiniaWolfe @ Sep 1 2006, 11:33 PM) Is anyone able to link me to a zip with the sw_*.wav files (I believe it is sw_005.wav thru sw_007.wav specifically, but I am not 100% sure) so I can join the lobby games?

try this: link

I bundled up all the sw_*.wav files into it, just in case you needed more than the ones you listed. I believe these are sound wavs specifically for the Star Wars Core (if you don't know what that means, that's ok). I suspect that as long as you had these filenames in your directory, it'd get you over the hurdle. (Of course, if you do try the Star Wars Core, with empty files, you'd not hear their respective sounds.)
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chown -R us base
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