Trying to find a vet pilot...

Tactical advice, How-to, Post-mortem, etc.
Paladin007
Posts: 7
Joined: Sun Jan 20, 2008 1:14 pm

Post by Paladin007 »

<S> All

Hi, I'm one of the newer 'noobs' here and I'm trying to find a pilot who took me to an empty server and flew 2-4 hours with me before too many people showed up and it became a lightfight.

I can't remember his name... I tried to thank him before he left. I'm hoping to make sure he knows I appreciated his time and he wasn't just wasting a couple hours for nothing /ninja.gif" style="vertical-align:middle" emoid=":ninja:" border="0" alt="ninja.gif" />

We spent some time dogfighting different classes... my first and only times in gunboats or bombers... and learned some tricks and tips about races. He also helped me put thrusters in my control setup, which I hadn't been using the first couple days after installation and don't know how I ever managed a kill without. He'd remember me maybe from him teaching me how to thrust 'dance' around bombers/gunships while nanning, and that exercise keeping the asteriod between me and him. I've been working on the stuff he advised me to since (I've much improved in my nanning thanks to you dude) and also joined the Cadet program.

Anyway, thanks out there!
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Make sure to stay until you are a vet so all that effort was worth its while. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Exo
Posts: 57
Joined: Fri Jul 04, 2003 7:00 am
Location: London

Post by Exo »

Hmm, wasn't that Weylin who took you through the DM? But I've played too much this last week so my mind is mush.
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Weylin
Posts: 669
Joined: Fri Mar 17, 2006 8:00 am

Post by Weylin »

Yea it was me /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

I was trying to help him get the hang of menuvering with vector lock.

You know, he isnt such a bad pilot considering how new he is here, but he was dodging/boosting too much, and not enough shooting /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

But he seems to know alot of good menuvers such boost coiling so he can close distance enough to do some damage to a turreted bomber, or even keep the turrets distracted while the others take em down unharmed.

Often times myself I get targeted by the turrets in wich case I strafe out of the path of the bullets and let the other defenders take care of it.
Paladin007
Posts: 7
Joined: Sun Jan 20, 2008 1:14 pm

Post by Paladin007 »

Whoohoo! And thanks for the pm to make sure I saw this Exo.

/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> Excellent! Thank you so much... yes I've been working on my weaknesses and the tricks you showed me. I still think I use too much thrust in fighting but I hit far more often and can dodge a bit better. Work in progress /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Gezzunder
Posts: 32
Joined: Sat Nov 17, 2007 2:12 pm
Location: Western Australia

Post by Gezzunder »

Boost coiling <- new term for me, but it's pretty self descriptive and food for thought.

A lot of sites for aerial combat have pages devoted to things like "split s's", "scissoring", Lag rolls" and other manouevres. A lot of these aren't relevant in Alleg as they require "up" and relate to using gravity to assist in maintaining energy states.

Can anyone point me in the direction of some good reading material relating to space combat relevant to Alleg?
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Expert Pod Pilot and Damage Magnet, padding KB's in a sector near you
Evincar
Posts: 1139
Joined: Fri Mar 02, 2007 4:00 am
Location: The darkest side of the sun

Post by Evincar »

there doesn't exist any dogfighting reading material.

*evil grin*
Classifiable up to Trolleomorphism.
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

Thats probably because you can't teach skill through manuals, there is no way to write where to aim since ships can change speeds. The only way to know where to aim is from natural feel. Some people are good at it, some people are bad and some start of bad but become good. Also because there is no gravity and ships can move in any direction, the only thing you do is thrust away from teh direction the enemy is firing at.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

You need to line up the 'arc' of projectiles with the enemy, although you need somewhat decent depth perception for this (Not true depth perception, but knowing how the particles size at distances)
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Gezzunder
Posts: 32
Joined: Sat Nov 17, 2007 2:12 pm
Location: Western Australia

Post by Gezzunder »

Not talking about skill, but asking about principles.

e.g. "don't chase scouts - vector lock off to side and then shoot at em".
I'm not after "vector lock 116 meters above target, aim 37deg fwd of targets movement divided by the hypotenuse of the plangent blah blah blah"

as an example
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Expert Pod Pilot and Damage Magnet, padding KB's in a sector near you
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