One: Re-download the chatpack and put these groups in the sounddef.mdl file where indicated:
Code: Select all
//BSG sounds
ColonialStarbaseInternalSound = GainSound(SFXGain,
PairedSound(
PitchSound(0.5, LoopingSound(ImportWave("shipint"))),
GainSound(-7, IntermittentSound(10, false, RandomSound([
(ImportWave("colonialambient_10"), 1),
(ImportWave("colonialambient_2"), 1),
(ImportWave("colonialambient_3"), 1),
(ImportWave("colonialambient_4"), 1),
(ImportWave("colonialambient_5"), 1),
(ImportWave("colonialambient_6"), 1),
(ImportWave("colonialambient_7"), 1),
(ImportWave("colonialambient_8"), 1),
(ImportWave("colonialambient_9"), 1)
])))
));
//BSG sounds//
// Wars Sounds - End
//
And this:
Code: Select all
(417, ColonialStarbaseInternalSound),The second option is to revert your quickchat.mdl file to the original.
To anyone that has made a chat pack: Please add the lines indicated to your sounddef.mdl file at the appropriate places.
To all: I apologize for the problems you may have had, it was an oversight that I failed to take into consideration enough. It will not happen again





"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."

