Tested in game. 7-7-07 Version 1
8-1-07 Version 2.1
So it appears that allegiance only renders the blue and green channels (inside and outside spheres). Version 2a will be an upgrade of version 1, version 2b will test out making two seperate images, one for blue, one for green.
Seen here is new and old.
in game
Build Sphere
http://www.freeallegiance.org/forums/index...ost&p=41680Ramaglor wrote:QUOTE (Ramaglor @ Jul 7 2007, 07:58 AM) ....I'm having trouble with conversion to mdl.....please help
you want these parts from there
original artwork tools (download)
YP's front end for the original artwork tools (download) - makes converting bmp to bmp.mdl easier
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CronoDroid
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Version 2a complete.... I'll converted shortly, test it out, and send to Bard and Mesial for hosting.
Last edited by Ramaglor on Wed Aug 01, 2007 1:56 am, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]
When installing the one at mesial's site yesterday (or the day before dunno) it said in the readme that I had to be using a resolution of 2048xwhatever for it to work. Wouldnt it work in a 1024x768 resolution? I really didn't notice any change in the sphere, it definetely doesnt look like that you just posted.


If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
Hmmmmm, i can notice a difference even from far away, perhaps you don't have your maximum texture size set high enough and it isn't using the new texture. The whole art project is to get masters at 2048x2048, and these can be converted to 1024, 512, or even the original 256 if needed for individuals graphics cards.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]

