Build Sphere

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Tested in game. 7-7-07 Version 1
8-1-07 Version 2.1

So it appears that allegiance only renders the blue and green channels (inside and outside spheres). Version 2a will be an upgrade of version 1, version 2b will test out making two seperate images, one for blue, one for green.


Seen here is new and old.



in game

Last edited by Ramaglor on Wed Aug 01, 2007 10:49 pm, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Kap
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Location: Mexico

Post by Kap »

Nice, are you releasing this any time soon?
ImageImage
If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
Ramaglor
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Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Version 1 complete (by me, this is my first time working with photoshop, my friend will get a hold of it tomorrow)
....I'm having trouble with conversion to mdl.....please help

Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Ramaglor wrote:QUOTE (Ramaglor @ Jul 7 2007, 07:58 AM) ....I'm having trouble with conversion to mdl.....please help
http://www.freeallegiance.org/forums/index...ost&p=41680

you want these parts from there
original artwork tools (download)
YP's front end for the original artwork tools (download) - makes converting bmp to bmp.mdl easier
CronoDroid
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Post by CronoDroid »

Frickin' awesome.
mesial
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Location: Florida

Post by mesial »

Send them to me. I'll have the opportunity to convert them for you any time this week.
Allegiance Terror Alert Level: HIGH
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Version 2a complete.... I'll converted shortly, test it out, and send to Bard and Mesial for hosting.

Last edited by Ramaglor on Wed Aug 01, 2007 1:56 am, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Kap
Posts: 1466
Joined: Tue Jan 09, 2007 5:20 am
Location: Mexico

Post by Kap »

When installing the one at mesial's site yesterday (or the day before dunno) it said in the readme that I had to be using a resolution of 2048xwhatever for it to work. Wouldnt it work in a 1024x768 resolution? I really didn't notice any change in the sphere, it definetely doesnt look like that you just posted.
ImageImage
If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Hmmmmm, i can notice a difference even from far away, perhaps you don't have your maximum texture size set high enough and it isn't using the new texture. The whole art project is to get masters at 2048x2048, and these can be converted to 1024, 512, or even the original 256 if needed for individuals graphics cards.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Kap
Posts: 1466
Joined: Tue Jan 09, 2007 5:20 am
Location: Mexico

Post by Kap »

So, where can I download this last version? I'll try the max texture thing, I believe it is set to 1024~
ImageImage
If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
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