SF vs Ace

Tactical advice, How-to, Post-mortem, etc.
mcwarren4
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Post by mcwarren4 »

He has a link to his playback in the first post of the thread (reconstruction link). It basically gives a chronological list of events and who did each event.
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MadAccountant
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Post by MadAccountant »

It appears you want miners and constructors showing up but they're not. Also the WildCards rip in one summary doesn't appear in the other. Are you tracking events if they happen simultaneously? The opening click-fest usually means a miner, outpost, teleport and refinery all pop out at the same time.
Adam4
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Post by Adam4 »

Except for IC on those setts where you should see miner/Enh Con/Op/TP
craigp
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Post by craigp »

mcwarren4 wrote:QUOTE (mcwarren4 @ Jul 31 2007, 05:31 AM) He has a link to his playback in the first post of the thread (reconstruction link). It basically gives a chronological list of events and who did each event.
No, I'm working on a completely different system, an actual playback. It's kinda snazzy.

Icebjerg: You're just in California. You shouldn't have a problem... /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Irritating.

Mad: What do you mean by "showing up"? I mark when you buy one, I mark when you blow one up, but I don't actually track their moment-to-moment movement in this version.

I also don't know what you mean by "rip shows up in one summary but not the other". Which summaries?

-Craig
Last edited by craigp on Tue Jul 31, 2007 2:13 pm, edited 1 time in total.
MadAccountant
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Post by MadAccountant »

Well your first summary has "Tech in Game". I noticed the first two lines are miners at 3:11. At 3:13 I see another miner and a teleport. What happened to my first refinery, outpost and teleport. At 3:11pm I should have seen a miner, outpost, teleport and refinery.

Regarding your second question, I think I messed up my timing with one being reported in absolute time vs the other in relative time. Ignore it for now /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
craigp
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Post by craigp »

MadAccountant wrote:QUOTE (MadAccountant @ Jul 31 2007, 07:13 AM) Well your first summary has "Tech in Game". I noticed the first two lines are miners at 3:11. At 3:13 I see another miner and a teleport. What happened to my first refinery, outpost and teleport. At 3:11pm I should have seen a miner, outpost, teleport and refinery.
Hm, you're saying this isn't right? That you had more stuff in there?

Things you buy should only show up once they're BUILT, so your first teleport etc seem to show up 3:18ish. Are you saying you built another set before then?

-Craig
MadAccountant
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Post by MadAccountant »

So you're not tracking the constructor creation but the base itself? Makes sense to me!
mcwarren4
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Post by mcwarren4 »

What's with this error?

Code: Select all

^mcwarren4@ACE(15)     WildCards     Quit Ship Via     He7425     3m 55s
^mcwarren4@ACE(15)     WildCards     Launch     Life Pod     3m 55s
Here let me fix that...

Code: Select all

^mcwarren4@ACE(15)     WildCards     Quit Ship Via         Very aggressive asteroid 3m 55s
^mcwarren4@ACE(15)     WildCards     Launch     Life Pod     3m 55s
Surely a known vet wouldn't allow an asteroid to blind side him in a squad match /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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Daystorm
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Post by Daystorm »

Ahahahaha....

Nicely done, MCW. Your tracks have been covered.
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craigp
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Post by craigp »

mcwarren4 wrote:QUOTE (mcwarren4 @ Jul 31 2007, 09:15 AM) What's with this error?

Code: Select all

^mcwarren4@ACE(15)     WildCards     Quit Ship Via     He7425     3m 55s
^mcwarren4@ACE(15)     WildCards     Launch     Life Pod     3m 55s
Here let me fix that...

Code: Select all

^mcwarren4@ACE(15)     WildCards     Quit Ship Via         Very aggressive asteroid 3m 55s
^mcwarren4@ACE(15)     WildCards     Launch     Life Pod     3m 55s
Surely a known vet wouldn't allow an asteroid to blind side him in a squad match /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
These special cases make a replay messy. If everyone just agreed to never slam into asteroids, my life would be a lot easier. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

-Craig
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