SF vs Ace
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MadAccountant
- Posts: 2610
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Ontario, Canada
It appears you want miners and constructors showing up but they're not. Also the WildCards rip in one summary doesn't appear in the other. Are you tracking events if they happen simultaneously? The opening click-fest usually means a miner, outpost, teleport and refinery all pop out at the same time.
Except for IC on those setts where you should see miner/Enh Con/Op/TP
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No, I'm working on a completely different system, an actual playback. It's kinda snazzy.mcwarren4 wrote:QUOTE (mcwarren4 @ Jul 31 2007, 05:31 AM) He has a link to his playback in the first post of the thread (reconstruction link). It basically gives a chronological list of events and who did each event.
Icebjerg: You're just in California. You shouldn't have a problem... /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Irritating.
Mad: What do you mean by "showing up"? I mark when you buy one, I mark when you blow one up, but I don't actually track their moment-to-moment movement in this version.
I also don't know what you mean by "rip shows up in one summary but not the other". Which summaries?
-Craig
Last edited by craigp on Tue Jul 31, 2007 2:13 pm, edited 1 time in total.
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MadAccountant
- Posts: 2610
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Ontario, Canada
Well your first summary has "Tech in Game". I noticed the first two lines are miners at 3:11. At 3:13 I see another miner and a teleport. What happened to my first refinery, outpost and teleport. At 3:11pm I should have seen a miner, outpost, teleport and refinery.
Regarding your second question, I think I messed up my timing with one being reported in absolute time vs the other in relative time. Ignore it for now /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Regarding your second question, I think I messed up my timing with one being reported in absolute time vs the other in relative time. Ignore it for now /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Hm, you're saying this isn't right? That you had more stuff in there?MadAccountant wrote:QUOTE (MadAccountant @ Jul 31 2007, 07:13 AM) Well your first summary has "Tech in Game". I noticed the first two lines are miners at 3:11. At 3:13 I see another miner and a teleport. What happened to my first refinery, outpost and teleport. At 3:11pm I should have seen a miner, outpost, teleport and refinery.
Things you buy should only show up once they're BUILT, so your first teleport etc seem to show up 3:18ish. Are you saying you built another set before then?
-Craig
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MadAccountant
- Posts: 2610
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Ontario, Canada
What's with this error?
Here let me fix that...
Surely a known vet wouldn't allow an asteroid to blind side him in a squad match /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Code: Select all
^mcwarren4@ACE(15) WildCards Quit Ship Via He7425 3m 55s
^mcwarren4@ACE(15) WildCards Launch Life Pod 3m 55sCode: Select all
^mcwarren4@ACE(15) WildCards Quit Ship Via Very aggressive asteroid 3m 55s
^mcwarren4@ACE(15) WildCards Launch Life Pod 3m 55sThese special cases make a replay messy. If everyone just agreed to never slam into asteroids, my life would be a lot easier. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />mcwarren4 wrote:QUOTE (mcwarren4 @ Jul 31 2007, 09:15 AM) What's with this error?
Here let me fix that...Code: Select all
^mcwarren4@ACE(15) WildCards Quit Ship Via He7425 3m 55s ^mcwarren4@ACE(15) WildCards Launch Life Pod 3m 55sSurely a known vet wouldn't allow an asteroid to blind side him in a squad match /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />Code: Select all
^mcwarren4@ACE(15) WildCards Quit Ship Via Very aggressive asteroid 3m 55s ^mcwarren4@ACE(15) WildCards Launch Life Pod 3m 55s
-Craig




