my new Faction :)

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

Bob The Hobo wrote:QUOTE (Bob The Hobo @ Jul 29 2007, 11:57 PM) It would be uber if this faction could infect other enemy faction's bases with their funghi such that the enemy bases were replaced with their retuxtered green and slimy counterparts. No actual function, just to make other people's bases look funny.
do you know how many other textures i would have to make for that?
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BobtheHobo
Posts: 117
Joined: Fri Mar 30, 2007 11:05 pm

Post by BobtheHobo »

Well, considering there are 9 factions, each of which has a Garrison, 3 tech bases, a SY, an outpost, a teleport, and a ref, give or take a few due to IC's lack of refs, and Dreg's use of He mines, plus Giga's spec mines. It would be about 72, and that's quite a few. 2 and few rhyme.
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

What he said * #of textures per base... And though I know nothing about that, I'd say there's at least 10-12 textures per base. 72*12 = 864 she'd have to photoshop. Hell no.
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asheron2k
Posts: 360
Joined: Sat Feb 05, 2005 8:00 am
Location: Texas

Post by asheron2k »

Actually most bases are under 4
Your typical giga base has
rock
entrance/exit
actual base
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Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Bios? Dreg? Rix? Belts?
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

hehe i make it easy.. i make only 1 texture per base /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />... very complicated ones tho =\
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mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Yea, what she said...
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spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Just stopping by to say great idea and I hope its coming along nicely
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

well, i have completed the factions tech tree. well sorta.. i will post it up when i get back from my holiday /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

i'm writing this from an internet cafe /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by Loriana on Tue Aug 14, 2007 2:12 pm, edited 1 time in total.
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AaronMoore
Posts: 471
Joined: Sun May 06, 2007 3:09 pm
Location: Australia

Post by AaronMoore »

Cool!

Looking foward to seeing what you have come up with!

/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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