my new Faction :)

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Maybe... use some tanks and girders for the stem of the shroom and put the entrances and exits near the base of the dome. Maybe even some girders under the dome mimicking the gills.
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

yes, but i read somewhere about limitations on the doors, not sure, but you may only be able to have 2 entrances?

if someone else can remember what + where i read it, posting it may be useful.

but yeah, that may be an option too.

technically the doors can be any shape, ooh, maybe it was in the special property's of X files thread..

http://www.freeallegiance.org/forums/index...showtopic=29534

oh, looks like you should be fine /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

madpeople wrote:QUOTE (madpeople @ Jul 22 2007, 08:43 PM) just remember that miners dock in the middle of a door, so don't make the stem be in the middle.

perhaps split it into 3 bits?

roughly like this



with the exits in the ends of the legs
well we don't have to worry about that, since this faction will not have miners, it will, however, have constructors which will have to be able to dock in emergencies (although most of the time they dont make it.)

i've been working on a design too:



Last edited by Loriana on Sun Jul 22, 2007 8:52 pm, edited 1 time in total.
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AaronMoore
Posts: 471
Joined: Sun May 06, 2007 3:09 pm
Location: Australia

Post by AaronMoore »

Wow, I love that design.

Very cool angles!
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Rawq
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Post by Rawq »

Here is my contribution, just something i thought wasn't added yet. Still needs work though.



Last edited by Rawq on Tue Jul 24, 2007 4:56 am, edited 1 time in total.
beeman
Posts: 630
Joined: Sat Nov 18, 2006 3:01 am
Location: Huntsville, AL

Post by beeman »

No offense guys, but a lot of you are offering models and she has by far made the best looking stuff of the lot. Let her make the models.
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Death3D
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Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

I agree Fishbone, but posting stuff doesn't hurt as long as you dont' expect anything... maybe gives a little inspiration (even in all our suckery... hell, I can't even model)?
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

wow.. that looks like a LOT of polygons... i don't think the game engine will be happy with that.

it looks cool though
Last edited by Loriana on Tue Jul 24, 2007 9:44 am, edited 1 time in total.
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lightninglp
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Post by lightninglp »

Rawq wrote:QUOTE (Rawq @ Jul 24 2007, 02:31 PM) Here is my contribution, just something i thought wasn't added yet. Still needs work though.


This would be a nice teleporter
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Loriana
Posts: 278
Joined: Sun Apr 01, 2007 7:20 pm
Location: The Netherlands

Post by Loriana »

Death3D wrote:QUOTE (Death3D @ Jul 24 2007, 06:46 AM) I agree Fishbone, but posting stuff doesn't hurt as long as you dont' expect anything... maybe gives a little inspiration (even in all our suckery... hell, I can't even model)?
why are you called death 3D then?
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