new core able to be tested!

Development areas for Allegiance core (IGC) design.
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

I don't think that in a proper game a team would have enough money to throw away on sig amps.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
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Post by Andon »

I hate my computer. The core started not working with the server... again. And I forgot to save backups. So I had to re-do it. Again. Oh well, some pretty nifty things have been included, including some minor tweakings of the TA stats. And the Defense Devastator has a very low speed (~5), but it can ripcord. And ripcord to a 'Defense Positioner' that can be either a player or a drone. And the thing is a ripcord in itself. It also has the armor of a 'minor base' - I'm currently not sure on the price and what else to do with it (It has a relatively low armor because it is 'minor base') to make it not super-cheese.
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fuzzylunkin1

Post by fuzzylunkin1 »

ImANewbie wrote:QUOTE (ImANewbie @ Jul 14 2007, 04:27 AM) I don't think that in a proper game a team would have enough money to throw away on sig amps.
You do have a good point. But if a team is going to spend money on counterfeit bombers they will want them to be seen. It takes the place of the 'cloak' slot . . . just adding more loadout options basically.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
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Post by Andon »

I'm thinking of popping the 'Sig Amp' in with the Counterfeit Bomber research. No extra money wasted, and since the Counterfeit Bomber is the only thing that can use it, then it just makes sense
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