new core able to be tested!

Development areas for Allegiance core (IGC) design.
Andon
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Post by Andon »

Datamine has graciously allowed me to connect to his lobby with a server. This server is to test my core out on it.

To play on the core, simply download this, unzip it, and follow the Readme.

Hope to see you there.
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aem
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Post by aem »

Probably would help to say what your core is like. What is different about it, etc.
Andon
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Post by Andon »

Oh, oops. Yeh, I'll have that in just a second. I'll combine the info from the other thread and fix any errors in it.
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Kap
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Post by Kap »

Well, more info about the core might come helpful.

Edit: doah.
Last edited by Kap on Fri Jul 13, 2007 4:12 am, edited 1 time in total.
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Andon
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Post by Andon »

QUOTE New Faction: Terran Alliance
-Uses Iron Coalition technology (For now)
-Ship Speed 1.1
-Ship Accelleration 0.9
-Starting Money +0.125
-Payday Modifier +0.125
-Station Hull Repair 1.125
-Station Shield of 0.9
-Ship Shield of 0.9
-Ship Sig 0.75
-Ship Energy 0.5
-PW range of 1.125
-EW Range of 0.75
-Missile Track of 1.1
-Ripcord of 1.25
-PW damage of 1.2
-Missile Damage of 0.8
-Cost of 1.25
-Research time of 1.5
-Miner Capacity of 0.8
-HE3 Yeild of 0.8
-HE3 Capacity of 0.8
-Lifepod has following changes:
--Max Speed of 75
--Scan Range of 300 (Instead of the normal 200)
--125% Signature
--Mass of 15 (Instead of 10)
--Fuel of 5
--Loadout of Booster 1 and Booster Fuel

Other Faction Changes:
-Rixian Ripcord time changed to 0.75 (Making it back to 10s)

Ship Changes:
-All Advanced Scouts:
--Come equipped with Sig Cloak 1
--May use Utl Cannon/Sniper Rifle

Weapon Changes:
Replaced Dumbfire with Hellfire
-Quantity of 5
--Launches all missiles in single burst
-Sig of 75%
-Damage of 75/100/125
-Turn radius of .8/.9/1
-Lifespan of 5/5/6
-Locktime of 10/7.5/5
-CM resistance of 1/1.25/1.5
-Launch Velocity of 30/30/35

Item Changes:
-Dead Weight added
--Signature of 10%
--Mass of 25
--Basically an Ammo box with 0 ammo and a lot of dead weight
-ESW Probe scan range changed to 500/750/1000
-Pulse Probe scan range changed to 10000

General Changes:
-Radius changed to 7500 (From 5000)
-Exit Aleph Speed changed to 150 (Wormholes are bound to shoot you out)
-Exit Base Speed changed to 100 (Powered launch, anyone?)
-Payday changed to 750 (From 600)
-Lifepod Endurance changed to 7.5 Minutes
-Ripcord time changed to 8 seconds

New Ships:
-Counterfeit Bomber (Terran Alliance)
--Researched under Tactical
---Max Speed/Thrust of a Bomber
---Reverse Thrust Ratio of 2.5
---Side Thrust Ratio of .75
---Slightly improved turn/torque over a bomber
---HP of 500
---2 weapon mounts (Gat/Disruptor)
---2 turrets (Minigun, EMP, Nanite)
---Medium Shields
---Booster/Light Booster
---15 Countermeasures
---No Missiles
-Recon Ship (Terran Alliance)
--No Ripcord
--No Weapons
--Does not rescue other ships
--High Speed (450)
--Large Scan Range (3500)
--50% Signature

New Items:
-Sig Amp 1/2
--Doubles Signature.
--Researched through Expansion

New Research:
-Light Bomber (Iron Coalition)
--$7,500
--120 Seconds
New Ships:
-Light Bomber (Iron Coalition)
--500 HP
--Max Speed of 80
--Max Thrust of 800
--Scan Range of 1750
--Can carry 'SRM Anti-Base Light' missile
--Missile loadout limited to 1 missile at a time.
-Mobile Turret (All)
--Costs $1
--Has Pilot and 2 turret gunners
--Max speed of 15
--Booster/Light Booster
--HP of 1000
--Scan Range of 2000
--Medium Shields
--Cannot teleport
New Missile:
-SRM Anti-Base Light (Iron Coalition)
--Modified SRM Anti-Base 1
--300 Damage
--Reload time of 1
--Cost of $100
--SRM Anti-Base 1 with 300 damage
New Weapon:
-PW EMP Turret Cannon (Belters)
--Requires EMP 2
--Has Same stats as EMP2, but can be fitted to any turret that can have a Turret AC

Scout Drone is faction-specific.
Carriers no longer require a shipyard, but still require 'Allow Shipyard'
Defense Devastator added (Terran Alliance)
-Cannot ripcord
-Is a teleport reciever
-2 Main Guns and 4 Turrets (Disruptors, Turret AC, Skycap Turret)
-Slow - Max Speed of 10
-Armor of a 'Light Base'
-Has a booster[/quote]

THere were a few other updates, but I lost them when my comp went kaput. IF there is any repeats, then the ones lower on the list are valid (Please point them out to me too, so I can fix them).

Planned updates/fixes:
TA miners changed.
Defense Devastator specific booster
Nothing else that I can think of right now.

Help needed: Artwork/models.
Last edited by Andon on Fri Jul 13, 2007 4:22 am, edited 1 time in total.
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Andon
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Post by Andon »

Hrmm... the game crashes whenever I try to launch a game. Going to try to figure it out. Probably something to do with the Terran Alliance.
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Andon
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Post by Andon »

well, the core seems to be bad somehow. Feel free to take a look if you want to. I'm going to bed now, and tomorrow I'm going to try to re-do it from almost scratch again. I lost all but that one file that I had e-mailed to myself when my comp decided to kill itself, but I am pretty sure I can rebuild it.
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Shizoku
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Post by Shizoku »

I did suggest before that you should play with the He3 yeild/tech cost ratio. As it is now you will be trying to upgrade a 31k techbase with miners that give you ~4k per load.
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Andon
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Post by Andon »

I've started to re-do it, and that's one of the things that I've changed. I did have it changed before, but as I said, the stuff was lost.
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apochboi
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Post by apochboi »

I havent had a good look at this core yet, but i had a quick look, i will start with your lifepods. Life pods cannot be upgraded at all. Each faction has a set lifepod, you can however edit the life pods. Im more than certian they cannot use guns or boosters though. But the mass and stuff can be edited.
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