Ints - cut their fuel?

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Kltplzyxm
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Post by Kltplzyxm »

Actually I think it should depend on the booster. Booster 1 is about right it's hard to boost 2 sectors over with it and get home in time for dinner. Maybe a slight nerf but not much. Booster2 is way too efficient, this is where I'd nerf it. Booster3 should be performing like Booster2 does now.
TheBored
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Post by TheBored »

Boosters are Sup tech.

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Kltplzyxm
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Post by Kltplzyxm »

I was thinking in terms of Ints using Boosters, not boosters by themselves. Figs with BoosterX is fine or could maybe use a slight perk. Ints with booster2+ should maybe be nerfed. Catch my drift?
Last edited by Kltplzyxm on Wed Jun 20, 2007 7:00 pm, edited 1 time in total.
Barrager
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Post by Barrager »

Ints barely ever get anything but booster 1... your argument is thus wrong.
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guitarism
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Post by guitarism »

if your commander buys a sup just for booster2, there is an issue. And the only people that can get it, Belts, need booster to ofset their horrible turning, speed etc.
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aarmstrong
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Post by aarmstrong »

If I'm Exp, I won't buy a Sup for booster2 alone. But I will for ship hull 1 (booster2 and agility come as icing on an already uber cake).
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Kuroiokami
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Post by Kuroiokami »

I can see a 5-10% hit in fuel as a good thing. I think that EXP has the ability to peform more roles then most other techs in a limited degree. Limited feul may keep them better in check. But.. that is just my opinion.

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Camaro
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Post by Camaro »

you ever flown a giggle lux int? the thing cant intercept a damn thing without running out of fuel... sure it can rip... but it lacks the ability to quickly and efficiently intercept things.

personally, when im escorting a bomber i take a giggle hvy int because that thing has superior boost range (which means i can make my bomber go faster longer)
Last edited by Camaro on Sun Jun 24, 2007 11:49 pm, edited 1 time in total.
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blackeagle0001
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Post by blackeagle0001 »

But, But, The luxury int has a cooler paintjob! Your right though, they should have the same amount of fuel.

At the moment, there are 4 main tasks to be preformed by a normal ship,

Defence (Bases/Cons/Miners)

Escort (Bombers/Cons)

Dogfighting

Miner/Con killing.

At the moment, an interceptor is the best ship for all 4, and is the most competent in 3. (Stealth Fighters can kill cons/miners better, but take more skill to use)
madpeople
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Post by madpeople »

giga lxy int has better gun mounts. that is the main reason i use it over hvy int /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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