Faction: Omicron Hive

Catch-all for all development not having a specific forum.
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

One idea I wondered, is what about a faction that has protected doors, historically castles have well had 2 gates for instance, where when you enter the first gate you have to travel around in some case quarter or halfway to make it into the actual main castle.

A faction like this would have better protection against htt runs then the GT with their base doors at their worst. They might even possibly have slightly better protection when exiting the base by having perhaps an external tunnel creating a narrower place for the enemy to camp (though mines might be more effective), while giving extra time to use boost if available to gain speed to make it out of the camp.

This is a random idea, here are some mock ups. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />






As a bonus, with FF on, you can laugh at your teammates that can't negotiate the (simple) doors. /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Last edited by jgbaxter on Wed Jun 13, 2007 7:53 pm, edited 1 time in total.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

Problem: Miners/cons docking.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
jgbaxter
Posts: 2181
Joined: Mon Apr 25, 2005 7:00 am

Post by jgbaxter »

Hmm, good point. Perhaps allow them to dock at a point from the black lines, instead of right at the green door per se?
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Alright, I have started work on the OH bases again, and this time I know how to do it correctly with Rhino 3d. Is there a recommended site for hosting or is there someone who wants the files so they can begin work on texturing? I might have the garrison done in a couple hours
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »



THIS son of a bitch is retexturized. Time for cvh and @#(!! then it's game on!
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

ramaglor i wouldnt mind havin a copy of your files if you dont mind
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Terralthra
Posts: 1748
Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA

Post by Terralthra »

juckto wrote:QUOTE (juckto @ Jun 14 2007, 08:06 AM) Problem: Miners/cons docking.
So long as the .cvh file is defined properly for the "space foyer," that shouldn't be an issue.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

The Omicron Hive has a home, in 7,000-8,000 triangles.





Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Freeza
Posts: 304
Joined: Sat Mar 05, 2005 8:00 am
Location: Northeast, U.S.A.

Post by Freeza »

Kickass.
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To Punish and Enslave...
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

I haven't read through the entire thread, but it looks to me that someone read 'In Death Ground' and 'The Shiva Option'

And a thought for the Miners/Constructors leaving the 'Guarded' base - Just have a long enough 'Straight' path before/after the door and they should be able to. AP takes you around objects, so I'm pretty sure it would work.

And anyway, why doesn't someone make an object that you could fly through, just to see how difficult it is?
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