Ints - cut their fuel?
Dont ever wish for that.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
-
saints1011
- Posts: 153
- Joined: Mon May 08, 2006 7:00 am
- Location: planet alderan
imo its beacuse the maps we play arent even big .. whats the precent usage for Hihigher, 80%? io prolly 10% the rest we dont even use... id love to see another game played with the map universe . long hard faught games. but then again i guess that Really big and too impractical but something prolly just a Tad bit smaller than it. but yes if we keep playing hihigher like we always.. do .... no other map .. ints then do need fuel cut
PS: lets just play more different maps. and when R4 comes out i cant wait for the ability to see map revieled BEFORE launch /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />, of course other things too ^^
PS: lets just play more different maps. and when R4 comes out i cant wait for the ability to see map revieled BEFORE launch /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />, of course other things too ^^

-
saints1011
- Posts: 153
- Joined: Mon May 08, 2006 7:00 am
- Location: planet alderan
It wouldn't include TF or nix. Easier to try and fix the things that are broken first before starting over.Kap wrote:QUOTE (Kap @ Jun 12 2007, 06:34 PM) Well, you could do an exact copy of DN but with the Ints fuel cut and then, when R4 comes, you will be able to just switch to your DN-IntFuelCut core. (I think)
We've upped our standards. Up yours.
I agree with cutting the fuel efficiency. You can still use ints for whatever then, but it would take you a lot longer if you choose to drive an int 2 sectors to kill a miner. Yes, it will make the good pilots stand out more, but it would increase the level of teamwork needed to accomplish things as exp. Expansion complex was never meant to strike out at long distances. It was meant to expand through forcing its way into sectors by over powering the enemy one sector at a time.
Right now, an int is almost as versatile as a fighter in terms of being able to switch from offense to defense. The only difference is the mechanism in which you get home. Figs rip, ints boost home at an average speed of 200mps. On balance, there is probably little difference in the amount of time it takes each to get home and dock unless the int is a long, long way from home.
Right now, an int is almost as versatile as a fighter in terms of being able to switch from offense to defense. The only difference is the mechanism in which you get home. Figs rip, ints boost home at an average speed of 200mps. On balance, there is probably little difference in the amount of time it takes each to get home and dock unless the int is a long, long way from home.
I think the big issue with balances is that when something is actually decided the balance is over done. look at TF, it's damage was nerfed.. but way way too much.. can't you people do baby steps when adjusting!. nerf the fuel a little! not alot! see if it improves anything... the only reason people complain about stuff is becuase they actually notice it. if people were more suttle and comms started learning that exp isn't quite as effective they like it and they might have better luck in different situations they might change their strategies.






