Faction: Omicron Hive
Mammoth done, pending the dockin action works
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Freeza old chap... Of all the factionz Im waitin on.. Besidez "Z" yurz haz me intriuged the most... Kant wait to see it and Damn sure kant wait to turret err I mean play it... Heh when OH komez out... No one will have to wonder where Veggy will be... In someonez turret muhuhaaaaaaa.... well l8z...
Try Dungeonz and Dragonz online..itz Free
This one is ready to kick some ass
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
That reminds me...
I dunno where you guys are up to with developing the bases, but here are some concept sketches I did a while back and have been meaning to upload:
lt tele/ref
base 1
base 2
I dunno where you guys are up to with developing the bases, but here are some concept sketches I did a while back and have been meaning to upload:
lt tele/ref
base 1
base 2
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
I really like the whole turret faction thing as I kinda like to turretgun /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> models look awesome
Teenagers can't sing the blues. Adults sing the blues. Blues adulthood means old enough to get the electric chair if you shoot a man in Memphis.
Persons with names like Sierra or Sequoia will not be permitted to sing the blues no matter how many men they shoot in Memphis
Persons with names like Sierra or Sequoia will not be permitted to sing the blues no matter how many men they shoot in Memphis
Pictures one and 2 could serve as bases for Phoenix or some other faction that is a bit rugged. the third base would go well with the omicron faction
Also, Heres something you could do, this faction takes a lot of manpower. I would consider this to be an adv faction type. Something I think should be done is other than the basic ships, aka the scout with a turret. I think there should be a money cost for all ships, the small ships cost like 50 a piece, this makes the commander heavily rely on a consistent flow of money and it also allows you to pick and choose the smarter players and let the newbies get on turrets also this allows you to sack a bit more hull on them and still be fair. these ships can be tough. My biggest argument is this faction is going to have a lesser amount of ships out because of the very reason it has so many turrets. Make ships cost money and then you can give the ships more hull and shields to compensate for 2 people in them. basically an Int would have 1.3 give or take the normal hull, and the booster should have a quick burst of speed instead of 13seconds of boost. this is make it so the Pilot could use this boost as a combat tactic, Generally I don;t think this faction will have too much maneuverability so ints with a speed burst would allow them to escape a bad situation and then give the turret a chance to hit without bouncing all over the place. I assume also the turrets willl have a slightly greater rang then the pilot.
Figs for instance are meant for a medium range travel ability and I think should have a longer boost but less shake...
I don't know this is jsut speculation.
I stand by the ships cost a bit of money Idea
Also, Heres something you could do, this faction takes a lot of manpower. I would consider this to be an adv faction type. Something I think should be done is other than the basic ships, aka the scout with a turret. I think there should be a money cost for all ships, the small ships cost like 50 a piece, this makes the commander heavily rely on a consistent flow of money and it also allows you to pick and choose the smarter players and let the newbies get on turrets also this allows you to sack a bit more hull on them and still be fair. these ships can be tough. My biggest argument is this faction is going to have a lesser amount of ships out because of the very reason it has so many turrets. Make ships cost money and then you can give the ships more hull and shields to compensate for 2 people in them. basically an Int would have 1.3 give or take the normal hull, and the booster should have a quick burst of speed instead of 13seconds of boost. this is make it so the Pilot could use this boost as a combat tactic, Generally I don;t think this faction will have too much maneuverability so ints with a speed burst would allow them to escape a bad situation and then give the turret a chance to hit without bouncing all over the place. I assume also the turrets willl have a slightly greater rang then the pilot.
Figs for instance are meant for a medium range travel ability and I think should have a longer boost but less shake...
I don't know this is jsut speculation.
I stand by the ships cost a bit of money Idea
Last edited by Barrager on Fri Jun 08, 2007 2:17 pm, edited 1 time in total.

I'm half done with textures for the last ship.
Arr!
Arr!
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."
