Search found 63 matches

by Dracus_Prime
Mon Sep 06, 2010 1:40 am
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

OMG, 2 months away and I come back and you all are talking about gyroscopes. :biggrin:
by Dracus_Prime
Sat Jun 12, 2010 6:38 am
Forum: Battlestar Galactica
Topic: BSG Core
Replies: 123
Views: 39844

IDK what sort of modeling needs to be done, but here are some GPL models uv sxtured that I can download, optimize, and convert for the core:

Cylon:
http://sketchup.google.com/3dwarehouse/dow...s=1212278459000
http://sketchup.google.com/3dwarehouse/dow...s=1212278885000
http://sketchup.google ...
by Dracus_Prime
Wed May 26, 2010 4:45 pm
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

QUOTE (Dracus_Prime @ May 25 2010, 04:31 PM) Well I am finished UV mapping and am adding hardpoints etc. Someone is going to have to help me with the transparency issues that I know I will have. I have seen these issues with several of the high resolution Rix textures I used, Quia fixed them and I ...
by Dracus_Prime
Tue May 25, 2010 10:14 pm
Forum: Models, Textures, and Images
Topic: Rix
Replies: 77
Views: 39755

Yeah, the reason it crashed was because of something else I modded, but there was some transparency problems still. The new models look fine when flying in the game now, but for some reason on the loadout screen the ship models are transparent, but I think that is likely a problem with the interface ...
by Dracus_Prime
Tue May 25, 2010 9:31 pm
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

Well I am finished UV mapping and am adding hardpoints etc. Someone is going to have to help me with the transparency issues that I know I will have. I have seen these issues with several of the high resolution Rix textures I used, Quia fixed them and I am trying to figure out what he did but he ...
by Dracus_Prime
Mon May 24, 2010 10:40 pm
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

Well... wow too many internal structures on this model for UV mapping, but I am almost done! The actual .bmp image itself looks like @#(! but I think you all are just gonna have to deal as long as it looks great on the model eh? This is my 80% finished Destroyer model. I dont know when I have to add ...
by Dracus_Prime
Tue May 18, 2010 5:07 pm
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

Naw actually its fine, I think I can handle it actually.
by Dracus_Prime
Mon May 17, 2010 6:11 pm
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

I am still working on getting a decent UV map with flat colors for you SpaceJunk, I will hopefully have them soon.
by Dracus_Prime
Fri May 07, 2010 8:45 am
Forum: Art and Ingame Content
Topic: Sneak peek of my GT reworks
Replies: 110
Views: 10589

girlyboy wrote:QUOTE (girlyboy @ May 6 2010, 10:02 PM) He might just be demanding your first-born (in advance). :ninja:
I thought maybe so too, wierd request. It depends if after the 3 year trial period I decide its a pain in the ass, he can have it, its easier than returning it. ;)
by Dracus_Prime
Thu May 06, 2010 5:29 pm
Forum: Models, Textures, and Images
Topic: my new Faction :)
Replies: 192
Views: 15217

This project looked very close to completion, is it dead now? Any chance of revival? Just currious. And btw, what are the maximum number of factions we can put into one core? 10?