QUOTE (Cadillac @ May 15 2008, 11:13 AM) I think we should make it like an FPS minigame with control points. (Like Starwars Battlefront) Yeah this is what we're going with.
What we can do is once the base is invaded, everybody on the defending team can rip themselves (not their vehicles, which go ...
Search found 306 matches
- Thu May 15, 2008 4:15 pm
- Forum: Quantus
- Topic: Suggestion on Base Capping/Defense
- Replies: 21
- Views: 2001
- Tue May 13, 2008 2:46 am
- Forum: Quantus
- Topic: Tech tree and vehicles
- Replies: 85
- Views: 6181
- Sat May 10, 2008 11:04 pm
- Forum: Quantus
- Topic: ACTION NEWS UPDATE
- Replies: 19
- Views: 2041
/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> I'll play around with it when I get that far. I was mostly making a note to myself. Up next is converting a model from .blend to .dts, which looks like it might be challenging (though .blend to .dts seems to be the ...
- Thu May 08, 2008 7:33 pm
- Forum: Quantus
- Topic: ACTION NEWS UPDATE
- Replies: 19
- Views: 2041
Yeah, from appearances it spawns it in one particular constant direction from you, on the same Z-level as you. First time I did it, I didn't know they didn't always spawn in front of you; I pushed V a few times, and my framerate suddenly tanked, and I looked to my left and there were 3 cars all on ...
Models request: Can someone please model a tank, with the chassis, gun turret, and wheels as separate models? I'm gonna work on implementing multiple vehicles, and I just realized we don't have ANY tanks modeled. PM me for my email address when you're ready to send; Torque uses .DTS files, but if ...
- Wed May 07, 2008 10:44 pm
- Forum: Quantus
- Topic: ACTION NEWS UPDATE
- Replies: 19
- Views: 2041
- Wed May 07, 2008 9:52 pm
- Forum: General
- Topic: Is anybody here exceedingly rich?
- Replies: 25
- Views: 3332
- Wed May 07, 2008 9:50 pm
- Forum: Quantus
- Topic: ACTION NEWS UPDATE
- Replies: 19
- Views: 2041