Search found 306 matches

by radruin
Thu May 15, 2008 4:15 pm
Forum: Quantus
Topic: Suggestion on Base Capping/Defense
Replies: 21
Views: 2001

QUOTE (Cadillac @ May 15 2008, 11:13 AM) I think we should make it like an FPS minigame with control points. (Like Starwars Battlefront) Yeah this is what we're going with.
What we can do is once the base is invaded, everybody on the defending team can rip themselves (not their vehicles, which go ...
by radruin
Tue May 13, 2008 2:46 am
Forum: Quantus
Topic: Tech tree and vehicles
Replies: 85
Views: 6181

Bump for extreme re-formatting of above post /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
by radruin
Tue May 13, 2008 12:21 am
Forum: General
Topic: boo
Replies: 28
Views: 4887

QUOTE A veggy post without a z.[/quote]/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" /> There's definitely a very big Z in his signature.
by radruin
Mon May 12, 2008 3:32 pm
Forum: General
Topic: boo
Replies: 28
Views: 4887

You're back!
by radruin
Sat May 10, 2008 11:04 pm
Forum: Quantus
Topic: ACTION NEWS UPDATE
Replies: 19
Views: 2041

/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> I'll play around with it when I get that far. I was mostly making a note to myself. Up next is converting a model from .blend to .dts, which looks like it might be challenging (though .blend to .dts seems to be the ...
by radruin
Thu May 08, 2008 7:33 pm
Forum: Quantus
Topic: ACTION NEWS UPDATE
Replies: 19
Views: 2041

Yeah, from appearances it spawns it in one particular constant direction from you, on the same Z-level as you. First time I did it, I didn't know they didn't always spawn in front of you; I pushed V a few times, and my framerate suddenly tanked, and I looked to my left and there were 3 cars all on ...
by radruin
Thu May 08, 2008 12:35 am
Forum: Quantus
Topic: Vehicles
Replies: 240
Views: 11236

Models request: Can someone please model a tank, with the chassis, gun turret, and wheels as separate models? I'm gonna work on implementing multiple vehicles, and I just realized we don't have ANY tanks modeled. PM me for my email address when you're ready to send; Torque uses .DTS files, but if ...
by radruin
Wed May 07, 2008 10:44 pm
Forum: Quantus
Topic: ACTION NEWS UPDATE
Replies: 19
Views: 2041

I'll look into the repository thingy.
In the meantime, here it is! Ta-daa!

Instructions: Unzip this into your TGE_1_5_2\examples folder, so you'll have TGE_1_5_2\examples\test.game\

Then open up Notepad and write inside it: torqueDemo.exe -game test.game

and save it the TGE_1_5_2 folder as test ...
by radruin
Wed May 07, 2008 9:52 pm
Forum: General
Topic: Is anybody here exceedingly rich?
Replies: 25
Views: 3332

madpeople wrote:QUOTE (madpeople @ May 7 2008, 05:30 PM) you can actually buy tins of french air in paris to take home...
When you open the tin, rather than that sound stuff makes when it repressurizes, all you hear is "I give up!"
by radruin
Wed May 07, 2008 9:50 pm
Forum: Quantus
Topic: ACTION NEWS UPDATE
Replies: 19
Views: 2041

/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> Didn't know anyone else needed the code. Any idea how to do this? I can't just send the folder it's in by email, because it's about 65mb.